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More stats as you level up.

 
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9/23/2013 8:57:39   
King FrostLich
Member

The game slowly progresses as you level up and gives the same "rewards" as you level up which is 4 stat points and 1 skill point. What's dull is that as the experience needed to level up, still the same stats are given and since there are diminishing stats as you increase a stat, it will take more stat points to increase a single point. What I'm suggesting are more stats as you reach a certain level to make the leveling slightly give some incentive and make the game have some progress in the long run rather than sticking with the same amount of damage. Below is what should of how many stats you will gain as you level up:


Level 1-20: 4 stat points, 1 skill point
Level 21-30: 5 stat points, 1 skill point
Level 31-36: 6 stat points, 1 skill point


If this were to happen, armor points also need to be increased to compensate the need of having more stats should players go for the offensive. A maximum of 15 armor points will do just fine I guess. Feel free to criticize if it sounds overpowered.



IMPORTANT NOTE: This has nothing to do with item's stats except for armor points, it is only based as you level up.
Epic  Post #: 1
9/23/2013 9:30:59   
Ranloth
Banned


I wouldn't mind, but it'd be better to make it fixed amount per level, such as +5 stats as opposed to +4 for x level range, +5 for y level range and +6 for z level range. Juggernaut would be put with those who have +5, lower level Jugg would get +4 whilst having more himself, and odd match-ups such as 34 and 29 vs. 32 and 34 - range may be "okay" but one would end up with even less stats.
AQ Epic  Post #: 2
9/23/2013 19:20:49   
  Exploding Penguin
Moderator


Making stat gains exponential would make it even harder for a level 30, 31, 32, or 33 to beat a level 35.

Therefore, not supported. It would also make jugg fights extremely unbalanced.
Epic  Post #: 3
9/24/2013 4:08:50   
King FrostLich
Member

^Juggernaut gains a very small buff unless they decide to increase their hp. Most low levels tend to increase more damage while higher levels in juggernaut need more hp to survive the attacks. If it were to be implemented, all players that are level 36 get an extra 22 stat points while those who are still levels 21-30 get 1-10 extra stats respectively. And don't level 35-36 juggernauts ever use that mode? The last level 35 I saw in juggernaut leaderboard was a TLM with a win rate of 40.4%. Only low levels use that mode ranging from 22-27 that get a successful 82-97%.

< Message edited by King FrostLich -- 9/24/2013 4:09:25 >
Epic  Post #: 4
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