Mother1
Member
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From what I have seen in the game the defensive buffs took a huge nerf. Before they passively give you defense, resist or both depending on if you where a merc, tactical merc or cyber hunter. Now they work based on your defense, resist, or both. Now this wouldn't be so bad if the following wasn't happening. 1 the cost for said protection wasn't so high 2 the fact that buffs and debuffs can affect them. The second wouldn't be an issue however due to the way balance is, someone with a really strong smoke or malf can not only nerf the normal protection you would get, but also the buff you placed on yourself due to this. As a result of this Tanking took a nerf especially with these classes. I suggestions for solutions to this are the following 1 make it so debuffs and buffs don't affect your protection you get from the buffs. 2 Increase the cost of the buffs but in return make them last the entire match. 3 Lower the cost for said buffs 4 any combo of 1 2 and or 3. If you have any idea on how to fix this problem feel free to suggest and please don't say "Undo this change and go back to the way it was" The staff won't listen to that and there is a 0% chance of it happening.
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