Mother1
Member
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With this update Rabble said they were hoping to increase planning since they believed duels were to short. This update I believe was suppose to tone down offensive builds while buffing defensive ones. The problem However was that this didn't tone down offensive builds. It only toned down offensive builds that used strength and support. It did nothing to tone down offensive moves that work with dex and tech. Plus with this there are other issues that I have noticed with this balance update that need to be addressed which I will list. (1) Imbalance between debuffs With this update debuffs were suppose to get a nerf in power to promote planning and discourage quick kills. However the only debuff that actually got a nerf was Malfunction where smokescreen didn't. Why because of the stat they improve with. Smokescreen improves with technology which is a defensive stat where as Malfunction improves with support an offensive stat. Add to the fact that this update nerfed offensive while buffing defense this change has left the high tech bounty hunters who used high smoke unaffected since they can still tank and get a high damage smoke which cyber hunter and Tech mage can't. Bounty hunters basically don't have to give up anything and can not only tank with high resist, but destroy high amounts of dex, get high damage with a physical robot due to this smoke, and to top it all off destroy high energy where as if cyber hunter and tech mage tried this they will leave themselves open of attack due to low defenses and to top this all off have mess damage due to the nerf of offense. Very unbalanced at the moment. (2) Imbalance between luck factors With this update Crits took a heavy hit. They not only lost 1/3 of their overall power, but lost one point of damage at the min and 2 at the max for extra damage. Now this wouldn't be so bad if the staff did/didn't do the following 1 Nerf offense 2 Tone down the effects blocks and deflections Because they nerfed offensive attacks blocks and deflections in turn got an indirect buff since they will now hold more weight in the duel while giving critical hits a 3rd indirect nerf. While this may help some cope better with crits since they do less, this did nothing to make blocks and deflections any less frustrating. This has created a big imbalance between the three of these luck factors due to the offensive luck factor (crits) taking a 2 direct nerfs and one indirect nerf (offensive being weaken so you get less damage with crits anyways) where as the defense luck factors (Blocks and deflections) have been left the same. (3) The diminishing returns between offensive and defensive stats Way before this update strength and support were given higher diminishing returns than dex and tech. The progression of these stats have never been balanced to begin with. The progression for them looks like this strength/support 4.5 strength/support needed to progress till 54 6 strength/support needed to progress till 100 8 strength/support needed to progress Dex/tech 3 dex/tech needed to progress till 54 4 dex/tech needed to progress till 86 5 dex/tech needed to progress till With this Offense =/= with defense. As you can see Defense is so much stronger than offense is right now. If you look at this guide right here you will see that you need 54 strength/support to get 12-15 damage, where are with the same amount of dex and tech you can get 18-22 defense. Add to the fact that you offense took another nerf this only makes the imbalance between the two even worse than before. (4) Defensive stat powered attacks don't go through the same factors as offensive attack skills do. Not including cores on this list all strength and support skills have the chance to be blocked, deflected, or crit where as Dex and tech moves don't have to worry about the negative backlash of blocks and deflections. What does this mean? It means that a person playing an offensive build outside of cores has to worry about, deflection and blocks which is very crippling to them due to the nerfs to not only strength and support via weapons, where as a tank who is working with dex and tech is free of this worry because all dex attacks are free from block, and deflections, and the majority of Tech moves are are free from block and deflections (Robots, and BH smokescreen are the exceptions to this rule) Overall with this change while I know the staff was trying to promote planning by slowing duels down to make more room for it, in the process they also destroyed the game for anyone who doesn't want to tank. Not only that, but this has also put offensive builds at an extreme disadvantage against anyone who tanks since not only all moves with offensive stats were nerfed, but the effects that work with offense were nerfed making them less effective against tanks where as any effects that work with defense were either buffed or left the same. It makes offense not worth playing at all which also in turn destroy variety. these inconsistenties needs to be fixed because if they aren't not only will variety be lost but the game will still be unbalanced.
< Message edited by Mother1 -- 11/16/2013 11:30:06 >
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