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11/19/2013 12:00:01   
Altador987
Member

i agreed that the skill shouldve been nerfed but i think it might've been just a tad bit too much, the reason i say this is that a 36 at max bb can get 37 mp while my lvl 23 at max can get 35 so there isn't much difference in the skill even though there's a 10+ difference in players and a lvl 7 can get like 31 at max so while of course he can't max it ths skill doesn't evolve much through the lvls, maybe it could be moreso like how health is done (not that high as regaining 60 mp is kinda ridiculous) so it's a lil more evened out, idk what the starter would be, maybe lower than it already is but it'd be gradually higher than it is as well. i'm not the best at scaling but maybe a lvl 35 at max could get 40 back at max, a 36 could get 41 or somethin, im not sure lemme know what you guys think
AQW Epic  Post #: 1
11/19/2013 13:02:06   
Elite Tuga
Member

+1
I agree with the idea that it needs a re-tweak because that skill was never OP, it was only misleading at first because players weren't use to it. Maybe make it give 40 points at least at Max (36 lvl) considering that you have to wait 4 cool-downs (that's like 10 energy each turn, its very reasonable). Especially if static grenade doesn't get deducted on drain points, I approve of this concept.
Epic  Post #: 2
11/19/2013 13:12:47   
Ranloth
Banned


I wouldn't mind +2-3 Energy buff to it, but nothing big. It does add up in longer battles and it's better than nothing.
AQ Epic  Post #: 3
11/19/2013 13:12:50   
kaierti1
Banned


Elite Tuga,
maybe but it will be better version of energy parasite because it getting 15% energy 3 turns. but i don't think static grenade will be 4 turns because ep is 3 cooldown and i getting energy 3 turns and always left 1 cooldown (ep) when i am not getting energy. so it will maybe 30 energy each other 10 and 3 turns because 4 turns will not be i think

< Message edited by kaierti1 -- 11/19/2013 16:25:18 >
Post #: 4
11/19/2013 13:24:22   
Stabilis
Member

We should first agree upon how much energy all energy skills will use before zooming in on individual skills from a skill per skill basis.
AQ Epic  Post #: 5
11/19/2013 13:41:32   
Elite Tuga
Member

Ye that could work. I'm just furious that Battery & other gain/drain skills from other classes are proving worthless with that S.Grenade skill that is being over used & abused because it takes by far bigger amounts than any gain/drain skill can ever do. Depressed Void is right we need to look at all of them & give concepts to equilibrate them all before jumping to individuality.
Epic  Post #: 6
11/19/2013 13:44:28   
kaierti1
Banned


look guys this is static grenade. he is full im empty energy. http://image.geotorrents.com/images/84922774079321904810.png
Post #: 7
11/19/2013 13:55:44   
Elite Tuga
Member

Kaierti1,

That's proof that games really unbalanced l;ol.
Epic  Post #: 8
11/19/2013 14:18:23   
beaststyles
Member
 

I think it makes sense more to decrease the lower lvl max BB's than increasing the higher level once...Or you will just undo the nerf more or less.
Post #: 9
11/19/2013 14:31:57   
ValkyrieKnight
Member

No, screw that, keep it as it is, they have a buffed assimilate. All this free energy gain turning every TM into annoying poison stallers. It was bad enough fighting TLMs like this, now they're 2 classes that do it. The Str debuff made up for any faults TM had

< Message edited by ValkyrieKnight -- 11/19/2013 14:32:10 >
AQW Epic  Post #: 10
11/19/2013 14:41:25   
Mother1
Member

@ Valkyrieknight

Even with the buff to assimilation's energy removing power the energy return was nerfed. Before this update TM's could get more energy back from assimilation then they can now.

Biased comment's like this one shouldn't be brought into balance and the strength nerf is what is pushing not only mages but more players to go into tanking stall builds. If you didn't read the design notes the staff wanted matches to become longer for more planning, which in turn benefits tank stalling builds.



< Message edited by Mother1 -- 11/19/2013 14:42:38 >
Epic  Post #: 11
11/19/2013 14:47:15   
ValkyrieKnight
Member

@ Mother1

Of course I'm biased, but I don't believe for a selfish reason. The developers should have added balance between the skills of each given class, not the class itself. Because skills are so unbalanced it causes players to flock to one or two builds and negate skills; poison grenade; stun; overlord(both classes); plasma rain (both mages); supercharge (bm) I just hate this whole every class has to have a skill much better than the others. You won't find anymore strength mercs/tact mercs, well, I have seen a str tact merc every once in awhile. This overall reduces the probability of someone attempting or using unique builds because its dumb to do so.

Perfect example is the new grenade for BH, it's so powerful you'd be silly not to 7 smoke and max it, what place does BH multi and poison claw have now? Stun grenade? None whatsoever. I only hope someone can make it work.

< Message edited by ValkyrieKnight -- 11/19/2013 14:49:10 >
AQW Epic  Post #: 12
11/19/2013 16:24:18   
lionblades
Member

Not supported, TM energy regain and drain skills are good relative to most classes.

Comparing to BM parasite, parasite is trash compared to assimilation and battery backup
Besides, BH has best energy steal and regen by far but then in second is TM with assimilation and Battery.

Parasite: even with 22-23+36 str the skill only does 5 dmg and since its not immediate return, due to the opponent using its energy (burnout), realistically you only get around 15 energy

Thus, if its energy skill buffing then I would say it should be BM parasite
(and maybe atom smasher for tlm since it requires energy and is the only one that does out of all the energy drainers) but TM battery no.
AQW  Post #: 13
11/19/2013 16:34:46   
kaierti1
Banned


lionblades,
yes i agree u. bm's energy parasite is weak. u can steal energy around only 15 at all (9+4+2 often) and in 3 turns. so slow. its terrible just. 15% is very low. need at least 20% because energy backup and sttaic grenade is much better. if bh smoked u and then he spend his energy in mark of blood 1. u cant steal ur enemy energy because he dont have. 2. u cant heal 3. u cant use reflex boost

and plus if ur enemy has 20-25-30 energy u can steal only 3-4-5 first turn (3/20=15% and 4/25=15% 5/30=15%) and then he spending energy on something after that u cant steal energy in 2 turns because he dont have it.

< Message edited by kaierti1 -- 11/19/2013 16:40:02 >
Post #: 14
11/19/2013 17:24:31   
Altador987
Member

actually that reminds me i always forget bb is a 4 turn cooldown and believe it or not i don't think that's quite fair either, if a poison bot doesn't have that many turns for a cooldown then neither should bb, i liked the idea that only heal took that many... i'm glad a lot of you responded :D, to the Transand Tuga that's basically the idea... not too big but just enough to Kaierti1 i actually like energy parasite as it has two obvious and one not so obvious function, the obvious two being to steal mp and regain some of your own but the other to force people to use theirs or suffer the consequences of not which both hinders them by the literal drain and gain but also messes with the normal gameplan that most are used to i've been fighting a decent amount of bloodmages and i can't say if i think they're balanced but they're a heck of a lot more fun to play now, to Valkyrie i don't think i'm silly and none of my skills are above six as a bounty hunter lol... i wasn't trying to make a skill better than the others that's the reason i've asked for all of your suggestions i think the skills just need tweaking rather than "buffing" or "nerfing". to lion i tried to make a topic that was specific and that everyone could focus on, i believe parasite could or couldn't (haven't looked too hard) be buffed however that's a suggestion for maybe it's own topic, i understand what you're saying but i also think that problems stems from how the classes were originally created:

Mercs and tact mercs are supposed to be tanks that dish out damage through their tankiness, mages and blood mages are supposed to be the casters (though they use different stats in which to accomplish this), hunter and cyber hunters were supposed to be the stealthy mid attackers that chipped off damage while regaining either health or mp, instead of making it so each class could do so evenly with certain stats favoring certain roles...

my hope is if we can work on suggesting balances for all the skills with everyone chipping in eventually we can come to a unanimous solution or at least a close one
AQW Epic  Post #: 15
11/19/2013 17:49:35   
Dual Thrusters
Member

I don't mind if this skill got a small buff. For me personally it was never really a problem. Plus caster mages need to be able to acces as much energy as possible, so generally this can't OP them.

< Message edited by Dual Thrusters -- 11/19/2013 17:51:14 >
MQ AQW Epic  Post #: 16
11/19/2013 22:02:56   
Predator9657
Member

quote:

TM energy regain and drain skills are good relative to most classes.


I agree. If Battery gets a buff, Assimilation should get a nerf of a similar scale for balance.
Epic  Post #: 17
11/19/2013 22:06:30   
GearzHeadz
Member

Yeah, its pretty balanced... Not one of the classes that needs work.
DF AQW Epic  Post #: 18
11/19/2013 22:08:12   
Altador987
Member

personally i think they all could use some work... some more than others but the fact still stands
AQW Epic  Post #: 19
11/20/2013 0:03:41   
ValkyrieKnight
Member

Energy parasite is garbage, I almost complete stopped using it. As soon as I try to, they've already done drained whatever energy I could take back, or as already mentioned, they'll start rapidly burning their energy to reduce the effect of energy parasite. The 5 damage you automatically do is just not worth it. That 1 turn you spend trying to steal energy is just another turn they get in waiting for their cooldown. I have NOT seen any BMs effectively use EP on me, they just don't. Its worthless.

Edit: How could anyone find Backup weak when it stacks heavenly with assimilation? You can't even block assimilation, you can but you'll still get drained in full (unlike static smash) The only reason people would make that argument is because unlike the rest of the classes, TM can almost exclusively fight effectively with 0 str and sup.

< Message edited by ValkyrieKnight -- 11/20/2013 0:06:17 >
AQW Epic  Post #: 20
11/20/2013 0:16:49   
Altador987
Member

i guess that's your opinion i've seen some bm use the skill quite well, also i didn't say it was weak it's not about strong or weak it's about balance
AQW Epic  Post #: 21
11/20/2013 0:38:56   
santonik
Member

VALKYRIE

Parasite move is even better if you see high energy player. Myself i play high energy in this time.

113 my today energy. Parasite is number 1 against high energy players beacuse it has % damage and 1,5 multiplaying. IT make bloodmages to god against high energy players.
Parasite isnt so good balance now.

113
------=16.96(17)(turn1)
15%


113-17=96

96
---=14.4(15)(turn2)
15%


96-15=81


81
----=12.15 (13)(turn3)
15%


I lose 17-15-13=45 in 3 turns it is even bette than Static EMP. Bloodmage gain 1 turn 17+(8.5)9=26 energy !!! 2 turn 15+(7.5)8=23 energy!!! 3 turn 13+(6.5)7 20 energy !!!
(remember multiplaying) (turn1)26+(turn2)23+(turn3)20= IT IS ONLY 69 FREE ENERGY !!!

Even i using my energy bloodmage get guaranteed 40+ energy!!! Parasite need LIMITED some how.

Static emps can take instantly about 46 and gain 23 energy. IT is game breaker move too.



Epic  Post #: 22
11/20/2013 1:00:18   
ValkyrieKnight
Member

I'm just saying that I think energy parasite is far inferior to the rest of the energy drains that I don't think its worth the hassle. If someone has an effective build I could try that includes that please show me.
AQW Epic  Post #: 23
11/20/2013 1:08:03   
santonik
Member

Valkyrie

Broplem is this: These game isnt so much high energy players.

Most players is copy to other copy. (normally max high win ratio)(BOYNTY or TECHMAGE mostly)

WE need openness in here (talk/writing)
Epic  Post #: 24
11/20/2013 1:31:30   
Mother1
Member

@ santonik

That will never happen for the following reasons.

1 The masses mostly care about winning more than anything. They would sooner be drone and copy a build that they know will give them results rather than be creative at the expense of losing. I know it is sad but it is true.

2 The staff just made a change that destroyed some diversity for the exchange of longer battles. Now people as you can see are flocking to the tank builds because this balance change favors them. Good luck with convincing most to play something else at the cost of winning.

But I do agree with you. Parasite energy has the potential to be the best or worse Energy drainer. This is the perfect energy drainer for players with high energy, but as Valkerie explained most have bare min to low energy, and will sooner dump all their energy out to counter this energy drain. So because of copy building, low stats, and lack of creativity this drain for the masses is the worse out of them all.
Epic  Post #: 25
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