Altador987
Member
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actually that reminds me i always forget bb is a 4 turn cooldown and believe it or not i don't think that's quite fair either, if a poison bot doesn't have that many turns for a cooldown then neither should bb, i liked the idea that only heal took that many... i'm glad a lot of you responded :D, to the Transand Tuga that's basically the idea... not too big but just enough to Kaierti1 i actually like energy parasite as it has two obvious and one not so obvious function, the obvious two being to steal mp and regain some of your own but the other to force people to use theirs or suffer the consequences of not which both hinders them by the literal drain and gain but also messes with the normal gameplan that most are used to i've been fighting a decent amount of bloodmages and i can't say if i think they're balanced but they're a heck of a lot more fun to play now, to Valkyrie i don't think i'm silly and none of my skills are above six as a bounty hunter lol... i wasn't trying to make a skill better than the others that's the reason i've asked for all of your suggestions i think the skills just need tweaking rather than "buffing" or "nerfing". to lion i tried to make a topic that was specific and that everyone could focus on, i believe parasite could or couldn't (haven't looked too hard) be buffed however that's a suggestion for maybe it's own topic, i understand what you're saying but i also think that problems stems from how the classes were originally created: Mercs and tact mercs are supposed to be tanks that dish out damage through their tankiness, mages and blood mages are supposed to be the casters (though they use different stats in which to accomplish this), hunter and cyber hunters were supposed to be the stealthy mid attackers that chipped off damage while regaining either health or mp, instead of making it so each class could do so evenly with certain stats favoring certain roles... my hope is if we can work on suggesting balances for all the skills with everyone chipping in eventually we can come to a unanimous solution or at least a close one
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