Remorse
Member
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You guys have probably been hanging out for the time they give the newest classes their own unique ultimate and I have come up with a few ideas: (Note: keep in mind that any figures should been assumed to be adjusted to be balanced as without testing I only give estimations) Tactical Mercenary: Tactical strike (Have reinforcements fire shell shocking explosives) -warm up 3 turns, CD 3 turns -Improves with technology -Similar damage and energy cost to surgical strike -Deal energy damage -Difference to surgical is it doesn't reduce rage or lifesteal and instead applies a single turn status effect on the opponent called Shell Shocked. Shell Shocked: The opponent deals 0 damage for the single turn, rage is not used up if an attack was used. (could possibly add a warning screen for the opponent which tells them that they "will deal 0 damage, are you sure you want yo use this skill?" if they select an attack) Cyber Hunters: Meltdown (blast an enemywith an explosion that destroys circuits) -warm up 3, CD 3 -Improves with Dexterity -Deals physical damage (at least until they get other physical moves, other wise they have 3 energy moves and 0 physical) - Similar damage and energy cost to supercharge ( without the resistance ignore or the life steal) - Applies the status effect: Energy freeze for the opponents next turn ( single turn) Energy freeze: The opponent is unable to use any skills which gain or cost energy for that turn as their energy amount is locked in place. Blood mages Death Mark ( Sacrifice some of you health to place a death mark on the opponent that explodes dealing damage 3 turns later) -warm up 0, cool down 3 -deals physical damage -improves with dexterity (or possibly technology) -Cost 2-20 hp (2 hp per level) -deals similar damage to supercharge ( no resistance ignore or life steal) - damage is calculated by the defenses of the opponent after the 3 turns and any effects such as mark of blood are applied to the damage if it is active on the third turn. -death mark can kill the enemy so when it activates on the third turn if there hp is 0 after the attack then they die.
< Message edited by Remorse -- 11/22/2013 11:48:10 >
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