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Make Bosses farmable

 
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11/26/2013 2:44:05   
FrostWolv
Member

Having bosses is good ..... who doesnt like them ?

But once anyone defeats him for achievement or mission, then bosses loses its presence ...... because no one warm to duel a boss with an ally for nothing


Please make Bosses farmable so that one can have fun with his/her ally to duel with the bosses.

If the boss is defeated then they will get 300 credits each ..

If boss isnt defeated then they get nothing

< Message edited by Mecha Mario -- 11/26/2013 19:48:35 >
Epic  Post #: 1
11/26/2013 2:48:32   
RageSoul
Member

Okay , this idea looks great but why only 2v1 bosses ? I wouldn't mind if the rest of the challengable ( dunno if it's a real word though ) NPCs get their rewards boosted as well .
AQW Epic  Post #: 2
11/26/2013 2:55:31   
FrostWolv
Member

well doing 1v1 npcing makes many people becomes bored ..... even if it is a 1v1 against a boss


if 2v1 against Bosses become farmable .......... then this will happen:-

1. No one will become bored for grinding bosses

2. 2v1 against boss is always a challenge

3. Communication with ally will make better ingame community

4. Will have a reason to help other people in killing bosses even after we already have achievement or done missions

5. Increase the need to have a friend or be in a faction for having an ally to duel against bosses
Epic  Post #: 3
11/26/2013 3:05:34   
RageSoul
Member

@Frost

Except here's the thing : the 1v1 NPCs will be rendered even more useless . Sure they give decent Credits , however , basing on the NPC limit , it's not worth farming over them over and over due to the fact that 1) they don't give wins and 2) not everyone's available in their buddy list , especially the average amount of players that log-in everyday got lowered .
AQW Epic  Post #: 4
11/26/2013 3:15:00   
FrostWolv
Member

@RageSoul

Why did I suggested that a boss should give 300 credits because by the time when one kills a boss, in that very time can can do 7-10 npc fights for 32 credits

quote:

they don't give wins


I didnt suggest that bosses should give wins in win record


quote:

not everyone's available in their buddy list , especially the average amount of players that log-in everyday got lowered


Well having buddy online or not is a complete different story ... one can chat with his buddy and sort out the time in which they both can farm bosses because both will be benefited.
Epic  Post #: 5
11/26/2013 14:46:36   
Chosen 0ne
Banned


quote:

4. Will have a reason to help other people in killing bosses even after we already have achievement or done missions

5. Increase the need to have a friend or be in a faction for having an ally to duel against bosses


For these reasons I support. However I'm not sure if 300 creds is appropriate and we don't want to cause inflammation.

< Message edited by Chosen 0ne -- 11/26/2013 14:47:24 >
DF AQW Epic  Post #: 6
11/26/2013 14:55:51   
axell5
Member

thats 300 credits for bosses like admin 10,11, armor hazard which are killed for the time you would do 6 2v2 matches or even more

< Message edited by axell5 -- 11/26/2013 14:56:00 >
AQ DF MQ Epic  Post #: 7
11/27/2013 0:08:43   
FrostWolv
Member

Well killing boss does take time and even luck ... i think suggestion of 300 credits should be fine
Epic  Post #: 8
11/27/2013 11:18:06   
Tri Phoenix
Member

i totally support this
AQW Epic  Post #: 9
11/28/2013 21:38:11   
Lord Of K1lling
Banned


sure why not, it's a good chance to talk with friends
Epic  Post #: 10
11/28/2013 22:58:25   
GearzHeadz
Member

Wouldn't necessarily say make them farmable, but say make them give rewards.
DF AQW Epic  Post #: 11
12/1/2013 11:03:09   
SCAR
Member

I support this, every game has a place to farm, why not make a farming place for Epic-duel? Some people aren't skilled enough to win
battles, and they may want credits to buy a new weapon they've been dreaming of for sometime now, or they may want to make a new
build.
Post #: 12
12/1/2013 11:07:23   
Ranloth
Banned


Sure, why not. Reward wise, it should be around x10 of a NPC equal to your level (320 Credits) to compensate for needing a partner and high HP as well.
AQ Epic  Post #: 13
12/2/2013 8:02:44   
FrostWolv
Member

quote:


Why did I suggested that a boss should give 300 credits because by the time when one kills a boss, in that very time can can do 7-10 npc fights for 32 credits





quote:


Trans

Sure, why not. Reward wise, it should be around x10 of a NPC equal to your level (320 Credits) to compensate for needing a partner and high HP as well.

300 credit amount is measurably correct
Epic  Post #: 14
12/2/2013 8:07:56   
Ranloth
Banned


Oh yeah, I've honestly just realised, I've repeated what you've posted yourself, Frost. xD

But yeah, nothing against such suggestion. I doubt anyone could pull off 100 Bosses a day for maximum Credit gain (30-32K Credits) due to how long it takes, needing 2 players, and not always being guaranteed to win - unlike on normal NPCs. Or they can make Bosses count for 2 NPC battles, just in case.
AQ Epic  Post #: 15
12/2/2013 8:38:52   
FrostWolv
Member

quote:

I doubt anyone could pull off 100 Bosses a day for maximum Credit gain (30-32K Credits) due to how long it takes, needing 2 players, and not always being guaranteed to win - unlike on normal NPCs. Or they can make Bosses count for 2 NPC battles, just in case.


Exactly


quote:

Oh yeah, I've honestly just realised, I've repeated what you've posted yourself, Frost. xD


Well my main reason was to make everyone who see this thread realize that 300 credits is OK. I neither had any intention to highlight your comment :P
Epic  Post #: 16
12/6/2013 23:19:53   
  Nightwraith
Member

This could be solvable by adding a drop chance to bosses. This could work similar to the Frost and Infernal Gems in that they would have a decent credit resale value.

However, boss fights take significantly longer than average battles. Balancing PvE vs PvP battles is tricky. We don't want to remove too many people from the matching pool!
Post #: 17
12/7/2013 0:08:20   
Pemberton
Member
 

Not supported. Bosses are not supposed to be farmed because they are boss and supposed to be long, hard and special.
This is like a slap to the face of bosses to be reduced to farmable weaklings like the yeti and mechild npcs.
Post #: 18
12/7/2013 0:13:40   
Dual Thrusters
Member

@Pemberton

How would making Bosses give more rewards turn them into weaklings?
MQ AQW Epic  Post #: 19
12/7/2013 11:30:08   
FrostWolv
Member

Ok Nightwrath

We sure want to have this option to go against bosses .... in the end we all love Epic Duel boss fight and hope it will be worth more than one time achievement hunt :)
Epic  Post #: 20
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