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12/5/2013 17:21:01   
ED Divine Darkness
Member

all this trouble happening right now is because of energy. if we took it away, and ( this is only an idea) made each skill limited in its uses, we might be able to achieve balance. This is just my little theory, feel free to tell me your ideas!
AQ AQW Epic  Post #: 1
12/5/2013 17:38:59   
Stabilis
Member

I think this system is interesting, but explain how this suggestion benefits balance, or makes it easier to manage balance. I hope to hear more.
AQ Epic  Post #: 2
12/5/2013 18:11:21   
Dual Thrusters
Member

If that happens, we would need to rework alot of skills.

Only classes that can effectively spam strong moves would survive ( ahem tech Mage who also has a counter to debuffs)
MQ AQW Epic  Post #: 3
12/5/2013 18:24:04   
ED Divine Darkness
Member

it would benefit balance for one reason:

the only thing which is making classes unbalanced is their energy control.

in my idea:

smoke and malf would be limited to one/two uses with with highly increased requirement, intimidate would be 2/3 uses, MoB would be switched into one use but put to a higher requirement, and energy control moves will be turned into move control moves or something like that: a move will be not usable for the next 2 turns or something, and their uses of that move arent affected. Their could be moves controlling luck, like -10% to be blocked for the next 5 turns at a support requirement( 1 use)
AQ AQW Epic  Post #: 4
12/5/2013 21:27:16   
Teserve
Member

Would be interesting. Needs a lot of player support I would think b/c its basically revamping ED completely. I am on the fence about this one.
MQ AQW Epic  Post #: 5
12/6/2013 2:45:25   
DarkDevil
Member

any debuff skill must be set to 2 turns for the 2 vs 2.

some skills are balanced for their energy like ultimates , have you ever been hit by a maxed one.
all skills will have the same power if this happens so i wouldn't agree to that.
AQ Epic  Post #: 6
12/6/2013 13:46:25   
Mother1
Member

I see a few problems with this idea.

here are the ones I see so far

1 no costs for skills even with limited uses of each of them means there is no way of prevent them from happening. What is to stop someone from just putting their best moves at max, and just use them without consequence? For example a max power surgical strike even with moderate tech against a high tech build still packs a punch. with no way to prevent this from happening a lot of builds will be hard pressed fighting these kinds of builds.

2 Each class will need 1 or 2 new moves to exchange for the energy drainer/gainers. This would also take time from the staff's schedule for making other balance updates and adding content to create, test, and make sure said moves are balanced.

CH would need 2 moves
TM would need 2 moves
TLM would need 2 moves
Merc would need 1 move
BH would need 1 move
BM would need 1 move

This would mean 9 new moves would need to be made to replace the energy drainers/gainers

3 certain promo's cores and other cores would need to be reworked/removed due to this

The generator core would need to be reworked since it works like a booster, while every other core that works around energy gain/drain would now need to be removed. Not to mention anyone who brought the frostbite promo sometime ago would need to their money refunded since this promo would no longer have a use to them, unless they are fighting george lowe (passive icy chill)

4 Pyro swarm, Consective shot

With this change of removing energy, and limiting moves to X amount of turns these two cores in turn will get a massive buff. both of these will need reworking before anyone who has these items will have a massive advantage over those who don't.

Epic  Post #: 7
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