Mysterion.
Member
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Speaks for itself, achievements earning based upon your credits. An increasing achievement, starting at 50.000 credits. Example: Level 1: Own(ed) 50.000+ credits = 500 rating points Level 2: Own(ed) 100.000+ credits = 1000 rating points Level 3: Own(ed) 200.000+ credits = 1500 rating points Level 4: Own(ed) 500.000+ credits = 2500 rating points Level 5: Own(ed) 1.000.000+ credits = 4000 rating points Level 6: Own(ed) 2.000.000+ credits = 7500 rating points Once you earned (for example) the level 2 achievement, and you spent credits so you do not own the 100.000+ credits anymore, it does NOT downgrade, you keep the level 2 achievement regardless if you do not own the required amount anymore. Positive sides: It stimulates people to save their credits instead of spending them without thinking about it. It will make more people use their credits wisely (not all of course, some will not care about these achievements). It stimulates people to fight more and do more missions, since that is the only way to earn credits (except selling items ofcourse) And last but not least, the right to bregg about your credit amount. Since when you say you got +1mill on credits, people just wont believe you. NOW YOU CAN PROVE IT :D. (yes, I reached 1mill credits and none believed me, this is a way for the people to show it without calling them liars.) Negative sides: None I can think of atm, would like to hear opinions about this. PS: IF this gets implemented, it will not count for past credit amounts for when you were in like Beta or Delta, it will count from the moment it gets implemented. (because they probably didnt keep track of everyone's credits amount :P)
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