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Combined Stats.

 
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12/21/2013 3:45:24   
Remorse
Member

I like the idea of having all the stat's damage/defense's totaled.


However it is now hard to see how much of the weapon/ armor contributes to the damage/defense.


The reason this becomes and issue is when things like the new robot reduced the armor, you are not able quickly the proportion of the armor is being contributed to each stat.


I think perhaps keep the stats totaled like now but put in brackets after it the amount the weapon / armor contributed to it eg. Defense 300-338 (80) where the 80 is how much the armor is contributing to the total figure.



< Message edited by Remorse -- 12/21/2013 3:46:11 >
Epic  Post #: 1
12/21/2013 9:42:18   
Steel Slayer
Member

How about have totals at the end of the old display? Like (263-324)+60 (insert buffs/ debuffs here)=total. And make it so that mouseover would display the source of each value. We could also extend this idea to the base stats section, include totals next to all the buffs/ debuffs. Heck, while we're at it, when I select a skill, display the total potential damage range for each opponent when I mouseover them. The game already calculates it, why not display it?
Epic  Post #: 2
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