NDB
Member
|
Idk, here are just some things that I was thinking about, Not saying their necessary or good; Rather, I'm just throwing the ideas out there in case anybody actually likes them. In addition to having free skills cost stamina, other free attacks should also have a small cost. For example, robot specials (after all, they are considered skill cores too, so I'm not entirely sure why they don't have an energy cost right now anyway) and possibly even regular attacks besides strike such as gun, aux, and the regular bot attack. I mean, essentially, anything other than the basic strike can be considered a "skill" as it adds something special that strike does not have. For example, sidearm is a "skill" that automatically makes your attack deflectable instead of blockable and aux and robot are just standard attack "skills" that function in the same way in that they improve with a particular stat (like Plasma Bolt, except their deflectable and blockable). They would be small costs though. Gun would be like 5 SP, Aux 10, and Robot 2 per focus level. And to make this less of a nerf for support users, and more of a needed buff, support could have something to do with the amount of SP you gain per turn. And once they rework Rage somehow, they could also maybe add in SP in with that as well, seeing as Rage is arguably to most powerful free "skill" in the game.
|