Koree
Legendary AK!!!
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Chronomancer Z «Neutral armor with high blocking, accuracy, and somewhat flat resistances. Mastercraft; comes with a built-in spell that can paralyze, and an Earth/Energy spell that can be used on paralyzed enemies.» Location: Limited Time Shop Z-Token Items Shop Element: Neutral Level 1 40 68 90 110 130
PowLvl 40 MC 60 MC 80 MC 100 MC 120 MC 140 MC
MPLvl 30 55 77 97 117 137
Price 550 1540 4345 8140 9955 12155
S <48h 495 1386 3911 7326 8960 10940
>48h 275 770 2173 4070 4978 6078
COMBAT DEFENCEMelee 37 40 43 47 50 53
Ranged 37 40 43 47 50 53
Magic 37 40 43 47 50 53 ELEMENTAL MODIFIERFire 98 93 90 88 88 85
Water 89 77 72 69 64 58
Wind 89 77 72 69 64 58
Ice 104 100 100 97 97 95
Earth 104 100 100 97 97 95
Energy 89 77 72 69 64 58
Light 98 93 90 88 88 85
Dark 98 93 90 88 88 85
ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» BR% 207.8 264.4 321.1 377.8 434.4 491.1
Stat% 343.8 468.4 593.1 717.8 842.4 967.1
+BTH 10 12 15 17 20 22
SKILLSTime Stop This skill is only available if the monster is not already Paralyzed with this skill. You perform the following, which is treated as a spell: Hits: 4 Type: Magic Element: «As Weapon» PowLvl 40 60 80 100 120 140
Damage 5-16 9-26 14-42 22-65 33-100 50-149
Stat% 55.7 82 118 167.6 234.7 323.3
BTH 20 25 30 35 40 45
Stat bonus to damage is INT/4 (+LUK/2, if a Lucky Strike occurs). If at least three hits connect, then it attempts to Paralyze* the monster for 1 round. The monster gets a +20 bonus to its save**: Level: PowLvl vs MonsterLevel Major: YourINT vs MonsterEND Minor: YourLUK vs MonsterLUK MPLvl 30 55 77 97 117 137
MPCost 156 265 376 490 615 751 Summon Across Time This skill is only available if the monster is already Paralyzed with Time Stop. You perform the following, which is also treated as a spell: Hits: 6 Type: Magic Element: Earth; Earth; Energy; Earth; Energy; Energy PowLvl 40 60 80 100 120 140 Earth hits
Damage 7-22 12-36 19-57 29-86 43-129 63-188
Stat% 78.5 113.9 160 221.3 302.1 407
BTH 0 5 10 15 20 25 Energy hits
Damage 6-19 11-32 17-50 26-77 38-114 56-167
Stat% 69.6 101 141.8 196.1 267.8 360.7
BTH 10 15 20 25 30 35
Stat bonus to damage is 3*CHA/16 (+LUK/2, if a Lucky Strike occurs). Stat bonus to BTH is CHA/16 + INT/16 + LUK/20. MPLvl 30 55 77 97 117 137
MPCost 118 201 285 371 466 569 *You compress a field of solid time around your foe, trapping it in stasis! **Your foe resists the time compression! DESCRIPTION This strange armor uses a mix of magic and advanced technology to grant you a measure of control over time itself! Use Time Stop to compress the time around your foe, and summon beings from both the past and future to deliver their own brand of beatdown! Images thanks to In Media Res. Numbers thanks to Aelthai. Corrections thanks to arcanum37, Watashig, Avalonmerlin, KlawdStrife and 1stClassGenesis. Analysis The armor attack starts off as an average armor attack:Level 1 40 68 90 110 130
PowLvl 40 60 80 100 120 140
BR% 220 280 340 400 460 520
Stat% 364 496 628 760 892 1024
+BTH 5 7 10 12 15 17
It gains +5 BTH but deals *85/90 damage to compensate. The armor's Mastercraft bonus is used to give it its spells without penalties; both of these start off as standard spells:Level 1 40 68 90 110 130
PowLvl 40 60 80 100 120 140
MPLvl 30 55 77 97 117 137
Damage 34-102 53-158 74-223 99-297 127-381 158-473
Stat% 364 496 628 760 892 1024
BTH 10 15 20 25 30 35
MPCost 118 201 285 371 466 569
EleComp 1.0794 1.1494 1.2754 1.4574 1.6954 1.9894
Time Stop does *(0.8*EleComp - 0.18) damage, where 0.8 is the penalty for following your weapon's element, EleComp is compensation for the armor's rather mediocre resistances, and -0.18 is the penalty for paralysis. On top of this, it gains +10 BTH but deals *85/95 damage. Since there are four hits, each hit does 25% damage. In addition to the *0.8 damage mentioned earlier, the spell's MP cost is 132% of normal for following your weapon's element. Summon Across Time also receives EleComp as a damage multiplier, but also does 110% damage as a compensation for using two elements. Since it uses CHA for stat bonuses, it does 75% Stat damage and takes -3 BTH as a penalty. Since there are six hits, each hits does *1/6 damage. The Earth hits take -7 BTH but deal *85/78 damage, while the Energy hits gain +3 BTH but deal *85/88 damage. This spell's MP cost is standard. Updates January 27, 2011: The armor was released; originally only level 110 and lower versions were available. June 7, 2012: Price and sellback updated. Remember that if you bought the armor with the old prices, your sellback is based on the original price. The level of the lowest level version was also changed. Values before the update:Level 0 40 68 90 110
Price 550 1550 4350 8100 9950
S <48h 495 1395 3915 7290 8995
>48h 275 775 2175 4050 4975 July 17, 2012: Level 130 version of the armor was released.
< Message edited by Koree -- 2/26/2014 1:19:18 >
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