Remorse
Member
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Personally I think they should scrap the current idea which is essentially leveling up without changing your level, mainly because it is bad for balance and level gaps but also because it doesn't provide a worthy competative incentive to what a max level should. I think similar to league of legends, once you reach max level you fight ranked were you are placed into a ranking system and move up and down according to if you defeat those in an above rank or lose to those in a lower rank. Because their is a low player base in ED the system would have to be made very broad. Here is an example of how a similar system could fit ED: When you reach lvl 40 you are placed into an unranked testing phase where matchs against other 40s are noted and after 100 or so battles you are placed into a rank of ethier bronze, silver, gold. In those ranks you move up or down by winning or losing a number of battles against other level 40s losing to people in a lower rank has a more significant impact as well as beating people in higher ranks, versing other levels other then 40 are not included. If you become one of the top 20 level 40 players in the game you enter a highly competitive challenge rank were every battle changes your placement in the top 20 and if you are kicked out you go back to gold. Being inactive will slowly degrade your rank over time. This is just a rough idea of how the ranking system could work. Opinions?
< Message edited by Remorse -- 1/19/2014 20:21:47 >
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