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Best Skill

 
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1/29/2014 23:55:58   
  Exploding Penguin
Moderator


What do you think the best skill of each class is, and why? If you want to you could say field medic for all 6 classes, but IMO it's more useful on some than others. Also, I'm talking about skills on a skill tree, not cores.
Epic  Post #: 1
1/30/2014 0:08:02   
Noobatron x3000
Member

BH- static grenade - the only real energy control they have without cores.
BM- I'd probably have to go with bludgeon because its a relatively low energy outlay and extremely useful.
TM- This is a tough one personally i'd go with either bludgeon or assimilate I think the reasons here are obvious.
merc- This is a pretty weak class atm one I haven't played since omega but from what I've seen of them the most useful skill IF used correctly appears to be hybrid.
TLM- poison/battery again this class is in a pretty bad place.
CH- malf/poison this class is probably close to the top of the food chain right now with mages and bhes.

These are my opinions.
Post #: 2
1/30/2014 2:15:47   
Jekyll
Member

TM: Assimilate

Which other skill in the game allows damage dealing, energy drain and energy regain in the same move? Yes, damage might be 85%, and energy regain might be 50%, but still, you must consider that TMs already have Battery Backup, meaning they can easily control energy flow throughout the game.

BH: Mark of Blood

Slightly edges out Static Grenade because of the recent nerfs the latter has received. Combining HoT and a debuff (smokescreen) is a lethal combo.

BM: Bludgeon

Low energy cost for high physical damage, especially on rage. A good skill, but also because other BM skills are lacking too.

Merc: Static Smash

Take Static Smash out of the Mercenary skill tree, and it becomes completely useless. That's how reliant the class is on this one skill. Energy drain and regain isn't too low, and if timed correctly can allow for energy flow control.

CH: Static Charge

This skill allows the functioning of the typical CH poison-massacre build. It does good damage, while receiving a fair amount of energy back, especially if used while the opponent is malfed. I've had battles where my Pyro Fly has disabled Static Charge, rendering the CH build ineffective.

TLM: Battery (for "tank" builds) and Poison (for builds with more strength)

There are only 3 builds that can even be considered:
(1) High Strength-Poison - good build, but cannot match the best builds of other classes.
(2) High Dex - powerful tank, but the only offensive skill would be Stun Grenade. Very slow battles (and XP/credit gain).
(3) High Tech - vulnerable to crits because it often comes at the cost of low HP. Very slow battles (and XP/credit gain).
(?!*&!@) Support - free win, anyone?

AQ DF AQW Epic  Post #: 3
1/30/2014 2:44:49   
Noobatron x3000
Member

lmao a support tlm even merc seen a few of em the best one I saw was a 3 hit ko .
Post #: 4
1/30/2014 2:56:06   
Jekyll
Member

Oh and yes, we should consider the importance of Field Medic to each class in a separate thread, might be interesting.

< Message edited by Jekyll -- 1/30/2014 3:05:32 >
AQ DF AQW Epic  Post #: 5
1/30/2014 3:23:17   
Mother1
Member

Blood mage

Plasma cannon- laser cannon looks cool and it has armor piercing abilites

Mercenary

Surgical strike I always liked the laser from space attack

Bounty Hunter

Static grenade Powerful and energy destructive

Cyber hunter

Static charge Free unblockable hit

Tech mage

Supercharge It looks so cool to see the tech mage levitate just before firing an energy blast

Tactical mercenary

Frenzy It just's sounds extremely vicious



< Message edited by Mother1 -- 1/30/2014 3:25:56 >
Epic  Post #: 6
1/30/2014 4:20:18   
kosmo
Member
 

tm
battery, assimilation

bm
mark of blood, energy parassite

bh
static granade, mark of blood

ch
static charge

tlm
battery

merc
blood commander, static smash

< Message edited by kosmo -- 1/30/2014 4:21:43 >
Epic  Post #: 7
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