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Juggernaut is just broken !

 
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2/3/2014 9:11:19   
Rui.
Banned

 

Back in the day we used to jugg 2 players who didn't have full enhanced gear and most of them ware not even equipped fully.

Hence the level difference was a good thing..

Now every player has access to top items .. all gear equipped and its just impossible for a lvl 40 to jugg.

When was the last time someone from the testing team tried to jugg.

We need to change it to max level 26 X 2 vs a lvl 40.

2 level 34 vs a lvl 40 is total madness.

Can someone do something about this dead battle mechanism ?

Else give us jugging only Armour .. in one of the core slots we need to equip the skull card that gives us access to jugg and the armour gives us +1000 Health and energy with +200 defense and 200 resistance.

Do something
Post #: 1
2/3/2014 9:18:37   
DarkDevil
Member

and how are the 2 of 26 seposed to beat the lvl 40 ?

jugg is never about giving a free win , it was unintendedly unbalanced in delta but now in omega it is the way its intended.

it is a "bite a bullet for higher reward" since the enemy doesn't have the choice they have the advantage.

i do agree something needs to be done like restrictions of sharing cooldowns on heal or smth.
but giving a free win isn't the solution.
AQ Epic  Post #: 2
2/3/2014 10:00:44   
axell5
Member

well what if the jugg goes 2 times in 1 round? like for example: the top player from the 2 lower level oponents starts, he does his move--> then it's the juggernaut's turn--> then the second low-leveled oponent--> then the jugg a second time--> then the whole thing goes on and on untill either the jugg or oponents win. It's won't be that unbalanced as the jugg has the same HP(his) and the oponents have their combined but separate for each player HP. What im saying is that the jugg can do more moves but his energy or HP won't get increased just during the match
AQ DF MQ Epic  Post #: 3
2/3/2014 10:06:49   
Mother1
Member

Juggernaut was never suppose to be easy in the first place. The problem I seeing is that when it first came out in gamma There were several things that made Juggernaut extremely easy.

1 Varium advantage with stats
2 Opponents not being able to afford up to date gear
3 enhancements on most of the jugs while none being on the opponents.

In fact I even remember players complaining back then about whenever they would face 2 fully powered varium players and saying how this should never happen. In other words a fair fight on equal ground.

Now because Juggernaut mode has become what it was truly suppose to be (a hard and challenging battle mode) everyone at the higher levels are calling it broken. The only true problem I see with Juggernaut now is that low level jugs have an easy time due to facing lower level opponents who aren't fully equipped to fight back. This can be easily remedy by making the the starting point level 30 instead of level 20.
Epic  Post #: 4
2/3/2014 11:19:21   
Xendran
Member

I think juggernaut mode just needs a bit better of a way for the juggernaut to use energy without it constantly getting double drained. Even high energy builds struggle with this because of how powerful the weapons on the people you are fighting are, and high ep sacrifices def/res/damage.
Keeping it hard is good, as long as there are strategic ways of making a fairly good build.
AQ DF Epic  Post #: 5
2/3/2014 16:38:50   
lionblades
Member

Jugg is definitely unbalanced. A opponent should not be able to be your partner in 2vs2. If you are lv36 your opponents can be lv29 and lv29. In 2vs2 a lv29 can be considered you partner (meaning viewed as EQUALS). Jugg is definitely broken. Jugg is not the way it was intended to be.
AQW  Post #: 6
2/3/2014 16:41:30   
s0u1ja b0y
Member

It seems like what you want is lvl 20 vs lvl 40 jugg matches where lvl 20s are only allowed to have primary weapon with plus 1000 to all of jugg stats. That would make it fair right? I mean juggs are supposed to be easy wins right?
Epic  Post #: 7
2/3/2014 17:28:06   
Melissa4Bella
AmeSylph


If you want to discuss balance of classes you may do so in the EpicDuel Balance forum, after reading the rules and making sure that a specific topic isn't already there.

If you would like to create a topic of discussion that does not:
- Have temper tantrums
- Make flagrant demands
- Confuse "need" with "want"
- State undocumented hyperbole disguised as evidence

Then I strongly suggest that you read the =ED= EpicDuel Discussion Forum Rules in order to be able to have said thread.

Please read the rules. Following their guidelines will greatly improve your AE Forum experience. Thanks!
Thread locked!
AQ DF  Post #: 8
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