Legendium
Member
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I made a thread very similar to this a while ago.... At any rate, Kellehendros is correct. It would be nigh impossible to actually document every weapon in existence, much less such a broad generalization of "Swords." If we were to actually do this, the best bet would be to give everyone a time era to deal with. Like have one person deal with "Swords and similar weaponry during the Roman Era" or "Swords of the Feudal Far East" or "Swords during the Medieval Ages" or "Viking Swords through the Ages" or "Weaponry of the Native Americans" or "Aztec Fighting Styles and a list of their Weaponry with Additional Short Summaries to give you a Basic Idea of what they were like without going into so much detail as to surpass that which Wikipedia can tell you." Yeah. The possibilities are endless. And then you would also have to do it all over again with the specific types of armor used in these different cultures (This might be doable, since many cultures avoided the use of armor for more agility, such as the Native Americans or Aztecs (Although the Aztecs did use some armor pieces as well), smithing techniques (This would be difficult yet again. Smelting in and of itself is a rather large topic since it's far more than simply throwing some ore into a smelter (Steel, for instance, requires carbon added to iron, and making it high quality steel also requires all sorts of other chemicals. In the documentary I watched, the smith also added glass and some kind of sand), especially with techniques wandering through the countries and constantly changing. Then you have to know about the actual blacksmithing itself, and the different kinds of hammers, quenching techniques and so on.) and naturally, you would also have to repeat the process of documenting types of swords by documenting types of axes, maces, polearms (My god, don't even TRY documenting all of those. You could have a huge riot in which every person had a different kind of polearm.) Then of course, you would need to add some kind of advice on how to use said weapon and what makes it better or worse than another. That's already quite difficult. And then of course, magic throws all of your hard work out the window. Since magic systems always differ in every different world, this section is impossible to define until you know where you are and how it works. Because then you need to go back and see how magic would effect the utility of a weapon. There are some things that would be relatively universal, such as magic used to corrode metal, although you would need to research the chemical make-up of that material. And with exotic materials unique to a certain world, it's almost impossible to determine it chemically. That said, I'm still up to the challenge.
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