Ranloth
Banned
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PA and old SC coupled together, didn't seem overpowered to the Devs either. Or changing HP scaling in Omega and not altering Str/Support - which is likely due to removal of Agility and lower likelihood of abuse (which has proven to be wrong). This is getting funny now. I agree on the buff, and as do you, but you don't agree on the buff which is almost the same as yours, and you don't seem to understand. If 85% damage was to be too low, they'd buff it up to 100%, and players would be happy from a double buff. Whilst if 100% could be a bit too high, they'd have to nerf it and players wouldn't be happy. (psychological effect) I'm not against the 100% damage idea, but simply stating why baby steps should be taken when you alter a skill greatly - from dealing 50 damage, most of the time, to 100% of your weapon's damage.
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