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A Little Perk for Active Players

 
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4/4/2014 18:59:16   
Sesura
Member

I would like to suggest my idea of having some perks for players who are online everyday which makes the ED community alive as it should be. I'm saying that why don't we have a mission that requires to complete a mission? Let me clarify that, I'll name 'Mission A' as an example. Mission A requires 10 Random PvP wins which awards "Reward 1"; goes on as to Mission B up to Mission E. You can only do a mission once per day, that means If you do Mission A on a Monday, obviously you'll finish the 5 missions on a Friday. If you missed a mission, everything resets and you need to start on Mission 1 again.


After you have done that, there is another mission that requires the five rewards received from the five missions. The reward could be very intruiging since it requires player activity and skill to achieve it. It may be a huge amount of credits, some cool stuff(rare bikes, bots,arcade tokens, and the like). It just depends on the devs on what do they want to make as a prize if ever this would be noticed and be implemented in-game.

~Never hesitate to ask for clarifications or add on to my ideas if you feel it is necessary to do so. I want to hear your thoughts and comments on this guys especially for the ones who are active and most of all THANK YOU FOR TAKING TIME READING THE POST

< Message edited by Mecha Mario -- 4/6/2014 13:26:56 >
AQ AQW Epic  Post #: 1
4/5/2014 10:39:37   
The berserker killer
Member

 

Supported. Even if it means someone logging in to do the mission then logging out, they will at least log in and see whats new with the game.

--Ghost God--
AQ DF Epic  Post #: 2
4/6/2014 8:31:10   
ConQrR
Member

I like the idea. It will be good both ways that awarding players loyalty to the game and giving players a purpose for loging in.

< Message edited by Mecha Mario -- 4/6/2014 13:27:01 >
Epic  Post #: 3
4/6/2014 9:54:43   
EpicIsEpic
Member

sUpOrTeD
Post #: 4
4/6/2014 10:11:16   
kosmo
Member
 

i love this idea, a mission that takes big time but not big effort, something that could truly incase the server numbers.

supported
Epic  Post #: 5
4/6/2014 10:57:23   
Sesura
Member

Thank you for your supportive and positive replies. This first came into my mind when I have seen such difference on players before and the present. Before, Epic was always full with 900+ players and Doom was full now and then too. But now, Epic is like half empty,or half full. O.O
AQ AQW Epic  Post #: 6
4/6/2014 15:26:51   
DeathGuard
Member

quote:

It may be a huge amount of credits, some cool stuff(rare bikes, bots,arcade tokens, and the like)

The rewards shouldn't be too high or rare. Rewards should be balanced, maybe you could receive 1k credits and have a chance to receive 1 arcade token. I don't think items really would fit since not all players can login because of high school, college, jobs, etc.
AQ DF AQW Epic  Post #: 7
4/6/2014 17:14:45   
Caspyin
Member
 

Supported.

So long as the missions aren't /challenge missions, gawd those are the worse.


-Caspyin
Post #: 8
4/7/2014 6:12:27   
Sesura
Member

@above: Yes, it isn't challenge missions because firstly, I feel you. Second, it is a random PvP battle that is req'd as stated above. :)
AQ AQW Epic  Post #: 9
4/7/2014 14:57:20   
kosmo
Member
 

Active players don t want this, active players want to play all day, not just a mission like we have now.Recently they said they will rework daily mission to upgrade alot more frequently during the day.This is a great idea, can t wait to see what they do.
Epic  Post #: 10
4/7/2014 19:45:46   
Sesura
Member

@kosmo: That's actually it. Playing and at the same time they get incentives for playing everyday. They wanna do battles, well the missions requires PvP wins too so they're like hitting two birds with one stone because of playing everyday and making the ED community alive. Now tell me, why wouldn't active players want this?
AQ AQW Epic  Post #: 11
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