Seteriel
Member
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quote:
I originally was thinking of an idea to see which skills your partner can use too (which skills aren't on cooldown) but I am a little iffy on that one. Any thoughts? - lag: if you see your partners skills that can create more lag - time: when do you see your partners skills ? -> when it's his turn might get you nothing -> when it's your turn might not either [edit]: 15 seconds could be a little short for decisions sometimes [/edit] -> if "all the time" this gets us back to the lag issue If lag can be addressed (i.e. smaller icons, remove the physical/energy outline, or something about the game engine in general) this could help the game in two important ways: - strategy: you can time your actions (especially crucial for healing and emp-ing) and put up tactics or a "battle plan" - teaching: experienced players telling their partners which skills to use, which in return teaches the inexperienced players some things -> this can even be a help for 38-40 players, as there are many that have not much fights/fightin experience (new players or even long time players that disappeared every now and then = forgot how to play)
< Message edited by Seteriel -- 4/24/2014 4:14:28 >
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