SMGS
Member
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@the berserker killer - I doubt staff members would be allowed on the inventory rarity leaderboard. Double checked and Alley is on the 1v1 All Time. It's definitely an odd scenario where the game developers respond on Twitter more than respond here on the forums. It was probably the perfect service for the developers to get into. They don't necessarily feel obligated to respond in an elaborate fashion on Twitter and they are able to view more suggestions in a brief amount of time because of the 140 character limit. All that said, the forums should probably be utilized more on the suggestion front. @DeathGuard - Thanks for the insight into what a Guest Artist is experiencing. This is something fairly new and one of the aspects I'm still not quite familiar with. Awesome to hear about that very strong collaborative atmosphere that's present there. Whether you're an artist, a tester, a moderator or an ArchKnight, one of the reasons to take on a volunteer opportunity is to gain experience and learn something. Sounds like it's sufficiently achieved. I think the assurance that the devs is wonderful, but it's all about perception for old players and first impressions for new players. When we do not see developers replying, we perceive they do not read the thread at all. The notion that people feel threads are not being read is perfectly acceptable in my mind and I think this is an area wherein improvement is needed. I don't want to be putting words in your mouth here, but it shouldn't really be something that is buried in the same statement that we should be 'assured the developers are reading.' We should have evidence that they do so. quote:
What as a Dev would you do? I have no doubt in my mind at all that the developers have sacrificed so much in their lives in order to do their life's passion. It's much more difficult than a 9-5 job, but I will say that the community aspect is crucial for any gaming company, more so an indie studio. I find that one of the reasons some people choose not to play games made by big name companies is because of the more intimate interaction between the developers and the community. This is definitely one of the aspects that AE markets heavily and while they've certainly done more than many studios out there on Twitter interaction, the forums should not be abandoned. Casual discussions with players once the release is live would be a start. Not all threads are suggestion and balance threads and it does not go without appreciation if they give their take on the release, possibly insight into how long it took to develop x, inspiration to create weapon y, annoying broken bug z, silly testing stories, etc. They are developers but nothing stops them from discussing as if they were a player as well, and I think we've seen a bit of that on Twitter. @Matt - In-game interaction is definitely just as important as forum interaction. I think we've seen Charfade solve a bit of this problem with livestreams. While not necessarily in-game, it allows multiple developers to give their take on the question without lagging the heck out of their computer or dealing with the insane chat limit. I think they've made massive strides with interacting with people in-game in that manner, but holding it more regularly is certainly something that needs looking into. In a perfect world, a staff member would be regularly able to go to Naomi 0, but there are limitations in place that make that impractical - chat limit, lack of time, lag, etc. Do you personally feel that livestreams are sufficient and a good compromise for in-game interaction? Or, without being unreasonable and being realistic, what amount of developer interaction would satisfy you? In terms of hunting for new staff members, I think the process of having the developers/staff contact you personally rather than the other way around is best moving forward, in my opinion. I don't necessarily think the team had the best results when they put out applications for staff members, and I like how they've changed that. Hopefully they find the right amount of people to staff the game, but the fact that they contact quality members and the fact that many staff members today no longer have multiple responsibilities is beneficial to the game moving forward.
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