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Mega Inventory Idea

 
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5/15/2014 15:27:09   
The berserker killer
Member

 

This idea was inspired by Captain Rhubarb, I changed it to match EpicDuel though.

"Idea: A combined inventory storage locker accessible by all Epicdue characters on the same EpicDuel game account.
This would create a "party" like system where your different characters could transfer items (including 'Rares') to optimize your equipment.
The size of the locker would be HUGE. Storing 200+ items.

Each character can store weapons,cores,etc. into the combo storage locker.
Any character on the same AQ game account can retrieve the items if they are authorized (same class, enough varium/credits to unlock the locker etc)

The Varium cost of adding the combo storage locker to a game account would be expensive, but not crazy.
Characters that have already purchased the existing extra inventory storage slots would buy the mega locker at a very reduced Varium price
Buying the storage locker could convert existing "stored" items into the new shared locker."

For Epicduel I think cheevos should be transferrable too, however with each WHOLE transfer comes a cost. Meaning that you can either transfer 5 weapons and 10 cheevos for 20k Credits/2k Varium, or you can transfer 1 cheevo and 2 weps for the same exact price. This gets rid of the problem of scaling and limits the amount of times a player transfers his/her equipment.


AQ DF Epic  Post #: 1
5/16/2014 3:32:38   
Thylek Shran
Member

So something like the bank feature from EverQuest that is around since more than 10 years now. ^^ (if it is still there)
Great feature and suggestion I only disagree on transferable achievements as those are very personal rewards for characters.
DF Epic  Post #: 2
5/16/2014 4:08:55   
zion
Member

Items would be great. Something like reverts to level 1 item... too many options for this.
Cheevos, credits, Varium... not so much (abusable).
AQ DF MQ AQW Epic  Post #: 3
5/19/2014 15:16:08   
Lycus
Legendary AdventureGuide!


This is a nice idea, but not one that would work well in EpicDuel at all. Now, there have been a variety of suggestions similar to this one, most being the ability to trade weapons/items from one character on your account to another on the same account.

I will start off with the initial issue with the storage idea and this is not to say it is a bad idea, it is simply to point out the problems that arise from it if it! So, basically, there is a reason why inventory spaces are limited (not just in EpicDuel, but in other AE Games as well). That reason is that everything stored on your account and attached to your account, items in your inventory being the main one, takes up bandwidth. Bandwidth costs money based on how much is being used, however due to all AE Games being free-to-play, you get a designated inventory space that allows you to enjoy the game without paying, however it is not too large that it leads to huge costs to the company. Now every time inventory space and more space is given to people, bandwidth costs go up, which is why there is a Varium cost to it in ED and an AC cost in AQW (other such costs in other AE Games). The point of this explanation being, if we give people an extra '200' slots in a locker type storage, it will raise bandwidth costs a lot (since quite a few players will take this option). Now I understand that you have said to charge Varium for this, however it would have to be a Varium cost equivalent to approximately 200 inventory slots. Either that or a much smaller allocation of slots in this locker type storage system.

Now onto the issues with trading between characters. First off, it would ruin balance further, because it would mean that first-time play through players will be struggling to fully upgrade all their items each level and choosing wisely which to upgrade and when. Where as players with high level characters on the same account will simply use their high level character to supply their low level character with the most upgraded items consistently. Not only this, but there would be no motivation you battle on low level alts because there is very little to aim for because you can trade anything over that is needed from higher level characters. Furthermore some items are one-time drops and sharing these between characters would lead to a mess. Finally security wise it would cause a huge mess, if the help team are notified to look into an account issue to do with items and it's gone from one character to another to another, it will make it extremely hard to locate and deal with. With Alpha and Beta Weapons suddenly appearing on low level accounts it will confuse players and lead to uproar as people complain of 'hackers' etc. You will likely suggest to restrict these items, but by the time all the items that would cause issues are blocked from use in this system, there would be very few left to actually be able to include.

Now that is just a few issues and I could list more - though it is a nice idea for an RPG game, it is not for an MMO like EpicDuel!
AQ AQW Epic  Post #: 4
5/19/2014 19:29:58   
Xendran
Member

@Lycus: Outside of a very small number of specific rares, the balance and motivation issues you listed with this system already exists with varium.

You dont need to supply your low level character with gear from a high level character by using varium, you can just flat out buy that gear with the varium in the first place.
No motivation to battle on low level alts because you can trade anything? Yeah but that trading costs varium, and you can do the exact same thing already but with NPCs rather than your own characters.

I agree that this system isn't a great idea for this game, but those two specific points are not applicable because they already happen in the game in an identical way.

< Message edited by Xendran -- 5/19/2014 19:31:16 >
AQ DF Epic  Post #: 5
5/20/2014 5:32:36   
Remorse
Member

Honestly though I don't see how they can't simply change the house bank system currently to instead of being limited to single character to gain the same access to the same bank across the whole account. (but keep the varium cost to withdraw an item not originating to the same character that placed it their)



Similar to many MMOs where when you bank on a certain character on an account you can access it on another character on the same account.


Now if you were to use the bandwidth argument is this scenario.


It would actually be weakened by the fact it would reduce bandwidth because rather then every character on an account having bank space you only get a smaller number aggregate number of bank slots but usable across all characters.




And like Xendran said, items are simply just cosmetic now aside from exclusive cores, but not being able to use an exclusive core on a lower level charterer is the smallest of impacts on balance because it's not being stopped, it's just slightly more assessable to those that didn't want to rightly not waste varium on more then one character.






I am yet to see a viable reason in my eyes as to why this feature can not be implemented except for, perhaps they don't want to waste time coding this sort of thing when other tasks have much higher priorities which is fine.




< Message edited by Remorse -- 5/20/2014 5:37:11 >
Epic  Post #: 6
5/20/2014 9:03:42   
Mother1
Member

Not supported.

If this went into play anyone with rare items would just be able to transfer their item to another character within the account which could cause imbalance due to certain rare cores.

I remember the staff vetoing a idea like this sometime ago because of that.
Epic  Post #: 7
5/20/2014 14:15:35   
Remorse
Member

^ So then the issue becomes, weapon cores they release are not balanced across all levels.


Regardless of rarity it shouldn't matter about them being used at any level.


their shouldn't have holes every where in their balance system requiring the prevention of rares or special cores by being discouraged at lower levels.



The fact that it can be possible to have such cores at low level (if a low level for example purchased a promo) means it needs to be balanced at that level.


Either that or put a minimum level requirement on certain cores which then makes this idea (my version above to comply with the bandwidth issue) viable again.

< Message edited by Remorse -- 5/20/2014 14:22:44 >
Epic  Post #: 8
5/20/2014 16:57:05   
Mother1
Member

@ remorse

I also remember the staff also saying "Every character is an individual account." Meaning that if you have one master account and 6 characters you have 6 accounts not one pooled one.

Not to mention as lycus mentioned this would even further discourage newer players since they would have to struggle to update their items where as someone using alts could just use one max out account with tons of credits to update an item without problem so even without rare cores it is still a balance issue that will scare off newer players.
Epic  Post #: 9
5/20/2014 17:27:17   
Xendran
Member

@Mother: Varium discourages new players as they have to struggle to update their items where as someone using varium could just use one paid account with tons of artix points to update an item without problem so even without rare cores it is still a balance issue that will scare off newer players.

Like i said, i'm not in favor of this system but the thing you are worried about happening already happens with varium.

< Message edited by Xendran -- 5/20/2014 17:30:00 >
AQ DF Epic  Post #: 10
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