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Parasite: PLEASE CONSIDER THIS BEFORE NEXT BALANCE UPDATE

 
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5/29/2014 13:46:41   
The berserker killer
Member

 

Honestly there are three ways I can go about this skill, and I believe that one of these three things must be done.

1) Lower the support requirement
Reason: The current scaling of Parasite makes it so that it really only works with a high focus class. Don't get me wrong, maybe someone hasn't found a build yet that does not require a focus build and still being able to use parasite. However, that contradicts itself because Parasite is a skill that takes effect over time. Currently, at this very moment, the only builds to survive a long duration in battle to reap the benefits of Parasite are tank builds (which don't require support, which makes it very hard to infuse parasite into that build) or support builds (just as I have said above). Lower the support requirement to a max of 36 support. Please
or
2) Let it deal normal damage
Reason: I completely understand that you may think the amount of damage parasite does is reasonable because of the large effect it has, however in a PVP where every turn counts and every turn matters, Parasite is kind of a waste of a turn at its current 50-90 damage with an average of 540-primary damage.
or
3) Let parasite take 13% mp at all levels, let the level decide how much the caster gets back.
Reason: This skill is one that barely even works if you do not max out the skill, therefore requiring you to raise your support to 42 and causing you to have to sacrifice hp, str, dex, or technology. In order to fully reap the benefits of Parasite it should take a consistent amount of mana, high enough to be influential over the battle however also having a negative effect of the caster not being able to regain that much mp unless he/she maxes out the skill at 42 support in order to get the full 1.5X amount drained.



PLEASE CONSIDER THIS BEFORE YOUR NEXT BALANCE UPDATE

Edit: Support Requirement. in first paragraph

< Message edited by The berserker killer -- 5/29/2014 13:47:43 >
AQ DF Epic  Post #: 1
5/29/2014 13:58:15   
lionblades
Member

I suggested something awhile back, which was 85% damage and no support req. However, I found the energy gain right now is useful. BM with max parasite can easy beat the high energy users like the rampant CH mass-poison builds. It just needs strategy. Used right BM with Parasite 5 focus can beat alot of builds. I support lowering/removing the support req. since it limits build variety and limits low level BMs. (for some reason when I posted this a long time ago there were people that supported the 42 support req. lol).
quote:

Let it deal normal damage

I would say 85% is better since Parasite is free energy cost and str abusers benefit from this. 85% limits this and won't really affect BM casters. Kinda like assimilation

AQW  Post #: 2
5/29/2014 14:09:52   
The berserker killer
Member

 

85% is perfect, and I agree with you. There really shouldn't even be a support requirement however I can see many problems wrong with that. I'm sure you won't mind if the support requirement is lowered though
AQ DF Epic  Post #: 3
5/29/2014 16:03:10   
Mother1
Member

The reason why they made the way it is simple.

If it does normal damage strength builds will get a buff, heck even 85% damage is a buff for them and they gain energy draining potential to boot? All they would need to do is remove a little strength and add it to support and boom slightly less powerful but still deadly strength build with energy draining potential.

Most don't want to give up strength when using strength BM so that is why they don't bother with energy parasite due to it's low damage.

You would be best removing the support requirement if anything.
Epic  Post #: 4
5/29/2014 19:42:01   
  Exploding Penguin
Moderator


Well, I don't like the idea of BM strength builds getting ridiculous control of energy AND having intimidate + mark of blood, but I do agree that the parasite support requirement can be very limiting, particularly on caster builds. Maybe make it so that the drain increases slowly with support?

And IMO the strike damage reduction is pretty big but I don't think it's that bad. Hitting 50 as a minimum instead of 30 can be quite nice too sometimes.
Epic  Post #: 5
5/29/2014 19:58:14   
Rui.
Banned

 

Parasite is one really powerful skill.

In 1 vs 1 as a cyber I get pwned so bad that I cant keep up with the energy this skill drains.

Although it works well when the opponent has over 50% mana, the skill may not prove useful when the mana pool is low.

So 85% damage seems fair if the skill can be blocked. But support requirement is a must. BM is so powerful right now .. high hp , str dex with mark is just awesome with the celtic sword adding a bonus to contact rate.

Removing the support requirement would make this just insanely overpowered.
Post #: 6
5/29/2014 21:06:46   
kittycat
Member

Parasite doesn't need to be altered in any way, except making the amount drained a % of the opponents max energy instead. The support requirement and the Lowered damage is the cost for acting like assimilation, except spread out for a few turns.
AQ MQ  Post #: 7
5/30/2014 2:12:08   
GearzHeadz
Member

Well we don't know how much on strike damage is dealt by parasite, but I feel it should be 85% if it isn't already, I don't think it is though.

As for the % being drained from max energy I support, but let me show you an example of a level 10 parasite on just 640 energy.
15% of 640 = 96
96 x 3 = 288 energy drained
That isn't so bad, pretty fair. But the energy RETURNED would be the problem.
96 x 1.5 = 144
144 x 3 = 432 energy returned
WOAH! That's a lot of energy! Although some may say that's justified for not all returning at once, I do not think it is.
If it were to work off of a max % of enemy energy, then it should return at that rate instead of 1.5 that rate.

The support requirement should be lowered if not completely removed, as no other energy drainers/gainers but static charge have any requirements. So either lowering the support requirement to scale like static charge but with support, or removing it entirely would be best in my eyes. That would be 16 support +2 per level.
DF AQW Epic  Post #: 8
5/30/2014 2:23:42   
Drianx
Member

@Gearzheadz

You're wrong. After each turn, the energy of the opponent is lowered, so the amount drained is lower. So not 96 is drained every turn. See below:

1st turn
15% of 640 = 96 energy drained
640-96=544 = remaining energy

2nd turn
15% of 544 = 82 energy drained
544-82=462 remaining energy

3rd turn
15% of 462=69 energy drained
462-69=393 remaining energy

So actually not even half the energy is drained. While a cyber's EMP scales with a stat and can go as high as over 500 energy drained in a burst. So a cyber can cripple the opponent in a burst, while the blood mage actually leaves enough energy for the opponent to use skills even after all 3 turns.

< Message edited by Drianx -- 5/30/2014 2:24:00 >
AQW Epic  Post #: 9
5/30/2014 2:28:14   
GearzHeadz
Member

I am not wrong, I stated in my example that the numbers were based off of what it would look like if the % worked off of max energy instead of current energy.
DF AQW Epic  Post #: 10
5/30/2014 4:08:38   
Seteriel
Member

I think the problem of Parasite is: it is an over time effect.
All other classes have instant energy drain/gain skills and as such can use which is needed - or even both in 2 turns.
Parasite works over 3 turns and the enemy can decide to quickly use up the energy.
Also stalling tactics against the other classes energy gain skills do not work very well for Parasite (this is just an observation from PvP, not actual experience with the skill).
Changing it so that it goes by enemy's max energy instead of current seems a viable option. However, i would keep the support requirement and the low damage, so that str builds do not get a buff along the way.

< Message edited by Seteriel -- 5/30/2014 4:10:14 >
AQW Epic  Post #: 11
5/30/2014 11:07:57   
dfo99
Member
 

this is posted frequently months ago, they rly don't wanna do anything about this skill.
Post #: 12
5/30/2014 20:31:37   
  Exploding Penguin
Moderator


People just don't like the idea that parasite actually requires thinking to use compared to other energy drain skills. The high number of strength builds kind of shows that players these days just know how to click the strike button and energy drain skills as soon as they're available and really can't actually duel with much strategy.
Epic  Post #: 13
5/31/2014 20:41:12   
kosmo
Member
 

Buff to blood mage, why?
Epic  Post #: 14
5/31/2014 20:50:06   
GearzHeadz
Member

Fixing a skill isn't a buff. And why not? Because they have one good build that works?
DF AQW Epic  Post #: 15
5/31/2014 23:58:08   
Mother1
Member

@ gearheadz

could you please explain to me how this move is broken?
Epic  Post #: 16
6/1/2014 0:08:30   
GearzHeadz
Member

Its not really broken, but it isn't as usable as the other energy drainers as it mainly makes your enemies burn their energy and play in different ways, instead of doing what it is actually intended to do, which is drain and return energy.
DF AQW Epic  Post #: 17
6/1/2014 7:49:27   
Variation
Member
 

Parasite is very broken. Your opponent shouldn't be allowed to control how much energy you drain/gain from them. Sure it can cause them to burn their energy, but if they're skilled they make good use of the energy. I really do laugh when someone parasites me they waste a turn doing horrible damage only for me to cripple their drain/gain by putting my energy to good use. I intentionally delay my play style against parasite BMs to make sure I take advantage of their horrible decision to parasite me. So while many think Energy Parasite is just so brilliant it's next to garbage against a skilled player.

I'm for either removing the support requirement, or changing its initial damage to 85%.

People complain about possible strength abuse with 85% damage, I just don't see it. Remember if the initial damage was changed to 85% it would most likely retain the support requirement, that alone would stop hard core strength abusers from using it.
Post #: 18
6/1/2014 13:42:54   
GearzHeadz
Member

Yes very valid points. I would say keep the support requirement, but just alter it to be 16+2 support per level instead of being 24+2 support per level. Make the strike 85% damage. And make the drain work off of max energy instead of current %, but make the energy return not be 1.5%, but just be the same as the energy drained. Even with all of this it isn't a buff to str builds, if anything, it will create diversity in the class and open a range for caster BMs to come forward.
DF AQW Epic  Post #: 19
6/1/2014 13:55:55   
King Bling
Member

In tht case the frenzy on the tactical mercs should have a lower support requiremnt as well.
Post #: 20
6/1/2014 14:00:40   
GearzHeadz
Member

So tell me how frenzy drains energy and I'll get back to you on that.
DF AQW Epic  Post #: 21
6/1/2014 16:20:02   
Mother1
Member

@ gearzheadz

85% damage is the same damage that Strength TM's gets from assimilation so yes it would be cause

1 you are giving them another free hit that isn't blockable
2 they are gaining a more powerful drain cause unlike assimilation it goes over the course of 3 turns as well as would be working with max energy instead of current
3 giving them energy to reuse other strength based skills.
4 unlike assimilation energy parasite can be used with a sword.

Epic  Post #: 22
6/1/2014 23:56:46   
GearzHeadz
Member

What if the skill was 85% damage but blockable? And the return be .75%?
DF AQW Epic  Post #: 23
6/3/2014 17:23:47   
The berserker killer
Member

 

This is a nice discussion however I must be hoenst, getting rid of the support requirement probably is a bad idea. You would have insanely strong Blood Mages that can take energy! However am in favor of rescaling Parasite, just as GearzHeadz has commented.

Let's be honest here, to anyone who is a BloodMage, has been a BM, or has fought a BM, there arethree undeniable facts:
1) Parasite does not have an effect unless it is maxed, which either throws off your entire build or limits you to a focus build.

2) Parasite causes your enemy to use his/her mana faster in a more efficient way, hence putting you behind. E.G, If I use Parasite then my Oppenent shields, both def and res and at that point, when him/her has little to no mana left I also get back little to no mana left and he/she just laughs. Which is why I support GearzHeadz suggestion of making the drain work off of max energy instead of %.

3) It's a complete waste of a turn in most matches because of the damage. There is blatantly no excuse as to why this skill should only deal 50 dmg when it really only works when the skill is maxed out. I would be fine with 85%, even 75% primary damage. If it is to be kept the same then you MIGHT AS WELL make it blockable.

< Message edited by The berserker killer -- 6/3/2014 17:25:52 >
AQ DF Epic  Post #: 24
6/4/2014 14:36:39   
dfo99
Member
 

quote:

could you please explain to me how this move is broken


the current situation of parasite is the worst possible for all bm builds.

was better not deal damage and get a better drain/gain for focus 5, and other low str builds. or deal full or 85% of damage and lesser drain/gain to str builds.
Post #: 25
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