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Skill Cores Cost

 
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8/7/2014 11:34:31   
theholyfighter
Member

An individual system used to activate Skill Cores.

Why?

Currently, the Skill Cores system does not work fair and balanced enough on the aspect of the accessibility for individual classes. Now, they are greatly limited on how good your class can control energy gain and drain.

< Message edited by theholyfighter -- 8/8/2014 9:14:32 >
AQW Epic  Post #: 1
8/7/2014 20:16:57   
  Exploding Penguin
Moderator


I think the fact that they cost energy like any other skill keeps battling a bit more dynamic than the alternate you suggested, because you have to fit in the core's cost into your strategy.
Epic  Post #: 2
8/8/2014 3:31:41   
Remorse
Member

My Stamina Points idea incorporates this, as well as gives free costing skills a cost so they can't be as abused.


Stamina Points actually helps in a lot of ways,

And I completely agree that cores should be separate of energy manipulation capabilities of the class.


Cores should give equal opportunities to all classes not just a bigger bonus to those classes that can control energy better.


@ Penguin

Fitting in a different cost system will also have to be incorporated into you strategy perhaps to a higher extent because currently it's a drain game so people can't use cores or anything with a cost for that matter, not much strategy IMO.



< Message edited by Remorse -- 8/8/2014 3:37:04 >
Epic  Post #: 3
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