Remorse
Member
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I think it would be better if they kept them similar not completely the same, Give them a new name, and perhaps change what they improve with. For example, Cyber hunters malfunction could have a new name called, something like Short Circuit, which reduces technology exactly the same way as malfunction, It may also improve with a different skill such as dexterity or it could stay the same and improve with support. It's important when balancing these skills that they don't simply nerf one without making any difference to how it works. The skill shouldn't have a defined exact better version, For example if they wanted to nerf the damage of say bludgeon for pesky blood mages but it was fine on tech mages, then they need to make a change to the blood mages one to make it not comparably worse, for example they could nerf the damage on it but then also reduce the energy cost. I fear if they do this change which I do support, that they will make versions of skills for classes outright better or worse with no uncompareable difference.
< Message edited by Remorse -- 7/22/2014 1:03:32 >
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