kosmo
Member
|
Recently i have heard some players complaining about poison skills (mosty asking for a sorta of buff), and since i agree that these skills and the classes who reley around them are a little bit too counterable, i want to point my opinion on it. . The biggest problem of poison is tht it can resoult in a bad choice/waste of energy in most of the cases; this skill is usable only on players whit high heal and only on 1st turn or after they restore hp, just because they can easely nullify poison whit a lower costing skill, which also gives them back hp, making poison a very bad option. So basically the suggestion is to MAKE HEAL ABLE TO CURE ONLY 1 TURN OF POISON, LEAVING THE TARGET VULNERABLE TO ATLEAST 2 TURNS OF DMG; if needed the cooldown could also get incrased back to 3. *to prevent botanical hazzard from getting to much of a buff from this i suggest to devide its dmg in 3 turns insted of 4 as it is now (leaving the cooldown at 4)
|