Yo son
Member
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that used to be true, but now it is not anymore. One of the most important skill that support improved was field medic, but that was removed a not so long time ago. In addition to criticals, support also improved deflection rate, but that was also removed from one of its benefits also. And lets face it, first turn initiative is based on luck with support only slightly improving chances. Also isn't that the point? what is the best way to promote diversity? how about encouraging the use of a stat that is diversified in every class. Meanwhile strength, dex, and tech are all generic stats. One of the biggest problem with this game is the generic nature of all the classes; strenght is the most generic skill of all, why? because the only thing it provides to the game is damage output, therefore it can be spammed and abused to increase the damage output(every turn). In the abusive state of strenght nothing fun really happens; but in the abusive state of support fun things happens(until it was made completely useless). The theoretical sustained damage output of strenght far surpasses/ negates any benefit support has.
< Message edited by Yo son -- 10/13/2014 3:19:35 >
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