Exploding Penguin
Moderator
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quote:
Give's your gun an extra shot with the last shot dealing half of base damage Give's your aux an extra shot with last shot dealing half of base damage Ridiculously overpowered. If meteor strike costs 100 energy and increases base damage by 10-13% or whatever the number is, then +50% base damage is absolutely ridiculous. quote:
Allows your robot to detonate on the opponent dealling double damage. Afterwards, the robot can no longer be used in the battle. IA's damage caps at, IIRC, 130% or so? +30% on IA, and it's considered the best burst damage bot in the game. Even if it does disable your bot for the rest of the game, there is no reason for someone not to just use the regular bot attack and then pull off the +100% damage explosion as a finisher move. TL;DR This is way too broken. quote:
Mimics your opponets damage for 1 turn. (So if your opponent attacks you with a supercharge, and it does really high damage, you can use a normal strike and do the same amount. (same goes for any weapon or skill) Needs an energy cost equivalent to a % of the energy the opponent spent on that turn. Otherwise you're pretty much getting free supercharges, and it's often a no-brainer on when they want to use it. quote:
Warping blade/Unstable weapon: Lasts for three turns enabling a weapon to alternate randomly between energy and resistance damage. Won't work well with the community because people don't like the RNG taking control of their game.
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