Riniti
Member
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Alright now, my turn. Hope you're ready for a long one. x) What is the name, who are the publishers and developers of this game?: -The game is called "Oversoul." It's a PvP - oriented game, based on Cards. The developers/publishers are Rolith, Nulgath, Warlic, Dilligaf, Klunk, and Revontheus. What is the object of the game and how do you play it?: - The object of the game, as it is PvP based, is generally to become the most powerful character with the best cardset. However, there are also several other goals. There are dozens of different kinds of characters, and many try to collect them all. There are also some quests, which require you to perform different tasks in order to receive a new character. In addition, there are 'Dungeons,' where you can find unique characters, as well as 'Boss' characters in their lair. In general, the goal of the game is to collect all the characters, and become the most powerful Oversoul there is. There are a few aspects of the play. To collect new characters, you have to find them- they could be in a shop, where you buy them, or they could be ones you have to encounter and battle. To collect a character by beating it, it must not be in PvP, but against the AI, finding them on different parts of the map, dungeons, etc. There are also characters that you obtain my leveling up a character to a certain level, allowing you to turn into a more powerful one. The chain is Apprentice to level 4 - Veteran to level 10 - Master to level 20 - Legendary. Currently, Legendary is the most powerful type. In order to battle, in PvP or against the computer, you get five cards to choose from at the beginning of the game. Each card has different effects, and each cost energy. You obtain energy each round, according to the element you are. I.e. if you are neutral, you recover neutral energy. The energy cap is at 20. In addition, each turn you do not use cards or draw more card, you will boost the amount gained- your first turn, you start with 5 energy. After you are done, you will recover one energy, to 6. Then, you recover 2, 3, 4, and 5. Most players wait to use cards until they are at the 5-energy retrieval step. This leaves them with 19 energy. You play your cards, discard the ones you don't want, and then the next turn, you draw more cards. How do you find the actual gameplay? Is it fast, slow, rewarding or lackluster?: Currently, Oversoul is still early in development. It does not have a large amount of implemented features, which can make the game quite repetitive and tiring at times. In addition, leveling up in order to obtain a Legendary character- even if you have many EXP boosts- can take quite a while, at times frustrating users. It can be quite slow at times, and the rewards, some would say are not worth the amount of time and effort you use. However, I feel as though once more of the anticipated features, including a main storyline, the game will become much more rewarding and seem much faster. Is the gameplay good, needing improvement? Why?: -The gameplay/ flow isn't really as smooth as it could be. It is, as said above, quite repetitive. The only battles you can have are PvP matches and by exploring on maps, dungeons, etc. While it has great potential, the gameplay can get a little boring. There are more features to be implemented, as said, but at the moment, it could be better. How is the gameplay difficulty, it`s learning curve? : - The game isn't quite difficult, but again, repetitive. Once you get the basics down, you can apply them at any level, against any enemy. I suppose it's not quite difficult- you can learn what to do quickly, but the game itself is very time-consuming. How easy or hard it is to get accustom to the concept?: - The concepts of the game are fairly easy to understand and get accustomed to. As there aren't too many complicated features yet, it doesn't seem very labyrinthine as one who just now made a character on EpicDuel might feel. There isn't anything terribly confusing, and you get used to it very quickly. What are your thoughts regarding the length of the game, if applicable?: - Once more, I'm afraid I must use the r-word. The amount of time spent on finding, and then successfully capturing, a rare character, or leveling a character to Legendary, can be very time-consuming and there isn't really anything surprising, making it seem even slower. What is your opinion on the sounds, the music, the graphics and the animation?: - The sounds and music that the team have put together are really extraordinary, much better than other games I know. The music fits the mood of the situation, and is quite lovely. The graphics and animations, as well, are incredible, making the amount of time getting characters very much worth it. How fun and rewarding is a gameplay session? Needs improvement?: - It is quite rewarding, but it isn't often fun, unless you are fighting against a friend of yours. The game is essentially the same whatever you are doing. While it is rewarding to get that new rare character, it can become very dull in order to do so. How do you feel after multiple gameplay sessions spread through a few days? Is the game still appealing after a lengthy period of time spent ingame. Yes? No? Why?: - Absolutely! In fact, it really takes multiple sessions in order to like the game- after that, you have had the time to get a character to a high level, allowing you to compete with other players who play the game, making fun competitions and rivalry. This, the PvP part, is one of the main reasons many play it so much, so they can show off their amazing characters and fight to see who is best. How does it hold up with others similar concept games? Why is it better or why is it flawed in comparison?: - I have only played a few games similar to this, but this soars above the rest. As it does so already, when it does get the new features, it will be even more amazing, rewarding, and fun to play. Most card games tend to be based on luck- while this is lightly based on luck, it definitely requires skill and dedication as well. Conclusion! How do you find the game overall? Who should play it? Is it for everyone? Why? Why not?: - I thoroughly enjoy the game. As much as I love most AE games, this one sparks my interest the most, and it is very evident that it has a large amount of potential. It is for players who are willing to spend a lot of time on something, even when the rewards may not be as great as they might want. It is not for everyone at this stage, simply because of the repetition and time requirement of it. Many people would not enjoy the game yet, but once more features are implemented, I can sense that it is certainly going to attract a larger player-base. Hope ye enjoyed this, ~Riniti
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