InFlamed Fury
Member
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This is my response to you: 1. I agree with you that jugg is very difficult if not impossible at higher levels but you have to also think that now players who are at 20-(a little bit higher) nw have a much better chance than ever before. A fix for this would be to make it so the higher your level, the lower you opponents but instead of just having it at a set amount, levels 38-40 will be vsing players ranging from level 28-31 and scale it down from there down to level 20 vsing levels 12-16 (what it is currently i think) and just work on everything in between. 2. Seeing as making new balance updates and whatnot every week is a very difficult thing to do with all of the coding that is necessary, the developers have decided to implement a larger variety of weapons for the players who care about how they look and such. Also the new bots are just extra things that people (if used right) use and can be very crucial in winning matches. They DO have a very good use and are not just for cosmetics. 3. The difference in 10x and 1x is only that all the affects from stats (other than Damage Done) have been multiplied by 10. Hp, Mp, Defense and Resistance are the things that were multiplied by 10 and were done so to make it so all of the stats put into Dexterity and Technology would give you more defenses and also makes things easier to balance out. As for the damage multiplier, that was only multiplied by 6 so keep everything from being extremely powerful. 4. This just sounds like a little bit of a winge IMO. It's a person's own choice if they want to be a Blood Mage and it's because it's a very good and viable class with lots of successful builds. Increasing the price for changing class is completely pointless because then what happens when Blood Mages become like Tactical Mercs? No one will be able to change besides from those who pay. 50,000 credits is more than enough to change classes and the 950 varium is quite enough seeing as there isn't really much that you can do with varium right now. 5. They shouldn't make the +6 cores permanent as then it is just a free +6 boost to your stats and all of the other passive cores would not be used. Having this along with legend ranks would just be like coming up against a gigantic mega juggernaut for all game modes including 1v1. Could you imagine if everyone had over 400+ defenses? How would you be able to kill them? I suppose that they could make it a varium-only thing to bring back something that varium players can only get (I know a lot of old players would like that). As for new cores, they seem to get released with each and every new promotional package and the developers won't release any more cores if the ones that are out currently aren't even being used that much besides from the armor cores and the damaging primary cores. Well that's my response to your balance ideas. This is all just my opinion combined with some fact, so please don't hate on it.
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