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2/1/2015 23:49:07   
The berserker killer
Member

 

I said it once and I will continue saying it, improving this game is such an easy task if you (devs) were to implement the right suggestions. Simple suggestions at that. Here is what I have in mind.

-- % were pretty cool and I understand why you removed them for the individual players but the were really interesting to look at for factions who were winning dailys

-- show faction flag on char page, player rank, and influence

-- rank up screen everytime a player ranks up ( with ranks, levels or even actual ranks (emperor, etc))

-- A category that shows each factions players Wins for the days ( http://i45.tinypic.com/2njg10k.png )

-- Rank shops with rank armors that you can only access at that rank (Emperor, Warlord, Legend etc)

-- Faction HQ'S that upgrade when your faction levels up just like how your first home is a shack then you have to upgrade. An upgraded feature could be designing your own faction HQS with challengeable NPCs, arcades, etc

-- Faction All-Time Kill Board, a Personal Faction Leaderboard that tracks the amount of wins that the players in your faction have done and shows what player did X amount of wins.

-- Having a Vendbot at your faction HQ

-- Faction window revamp to include 2 more categories. 1) 1v1 Wins today, 2) 2v2 Wins today. ( http://i45.tinypic.com/2njg10k.png )

-- Let us fight Dage, Matrix, every other lvl 100 unbeatable boss. It's okay if theyre lvl 100 and extremely difficult/impossible. RPG games are about bragging rights.

-- Bring back FLags. It enhanced competition.

-- Note bot improvement. a good note improvement would be adding a scrolling option so that we aren't limited to a certain amount of messages. this way we dont have to put everything in small words, and be limited to text

-- Faction Daily Rewards
right now you get no rewards for doing dailies (solo, team, Juggernaut, WD)
the idea i have here is to reward players for doing dailies in factions.
these rewards would only go to the players of the winning faction.

Faction Daily Rewards: for the players
Credits: 2500
Personal Influence: 1000

WD Rewards: for the players
Credits: 5000
Personal Influence: 2500


-- Buyable NPCS to help with these impossible bosses. For a fee you can buy certain NPCS (Permanently) to help you in any boss fight you choose. There should also be a solo option for a hiher rating cheevo


-- Toggle option to show % for players and Faction leaders


-- boss win counter


-- pvp rewarding influence within battle


-- Pvp drops (broken weapons is a good example)


--Friday power day since this is the day the majority of the player base is on due to no school.


-- Since Epicduel is a community I think some things to focus on would be "community" things that are very influential to the game and that would keep us occupied while you guys (mods) work on big releases. Things such as a message board. This board should probably be in Central Station and what i imagine it being is literally a huge board with posts on it. You will be able to click on thea board and have two choices. Either "Post" or "View Posts". If an individual selects the "Post" button they will have three categories to choose from: "Looking for faction", "Looking for ally for NPC" and "Looking for Challenge Partner". They simply click on and for a fee (so the board isn't over crowded) they are allowed to post on the board. For example, my Char name is Ghost God so if i choose "Looking for faction" and pay the fee then a post will be posted on the message board saying "Ghost God is looking for a faction! View Character Profile Here!" with a button linked to my char profile. Posts should probably have a 1 week time limit before being taken down however you could pay for a longer duration or simply repost with a fee. This will allow players to interact more and it'll be a simple fun thing for amusement.
_______________________________________________________________________________________________________________
From there perhaps, if this idea is supported it will open up the way to many other features that players can do for fun such as placing bounties on eachothers heads which will ultimately start a "Bounty Collector" leaderboard. (I would call it the 'Bounty Hunter" leaderboard but that seems a little biased). The way I see this being done is that along with those three options of "Looking for faction", "Looking for ally for NPC" and "Looking for Challenge Partner" there will be the option to "Set a bounty" on a certain player in the game whether it be a friend or foe. Once the button is clicked you enter the characters name upon whom you want to set a bounty on and you must pay a fee. Once the fee is paid and Bounty is submitted it is posted on the board and a message goes into the Players mail that will say something like "A bounty has been placed on your head!" (or osmething more creative).

Now here's the twist. The fun doesn't end with tons of players gunning after this character to collect the Bounty along with a single "Bounty Collector Point" that is added towards the "Bounty Collector Leaderboard". Two things can happen to the player who has a bounty on his or her head. The Player either loses a match and the bounty ends OR survives 25 pvp battles and is awarded one point on the "Bounty Survivor" leaderboard. After the player survives, the bounty ends.
_______________________________________________________________________________________________________________
In case there is hassle in adding another "All-time" to the Leaderboards then maybe the bounty points can go towards a Special NPC Bounty Shop (Preferably held by Nightwraith) where the players who survived a bounty or collected a bounty could use their points that they have acquired to purchase special in-game items.

Then again, there are many alternative ways you can proceed with this idea. I think the most imperative thing though is just taking the first step to putting something like this in game.

I am fully aware of things that can happen to try and cheat the system such as low level abuse or multiple accounts but what are the chances that they won't run into someone else gunning after that point!

--Faction Challenges: ". the two founder players would challenge eachother with this new button and if the challenge is accepted then both factions get engaged in a personal tournament. The faction that wins gets a W, the faction that loses gets an L (just like the 1v1 daily awards are handed out).

TO ensure this isn't abused then both factions, upon challenging eachother, will have to put up 100k influence. The faction that wins gets 100k inf while the faction that loses ends up losing half of that (50k influence). Factions that can not meet this 100k influence quota will not be able to engage in challenges


--Free/cheaper retraining so you don't have to pay 250 credits for switching around 1 skill point or stat.

--"Hard" Option for all ally bosses. This option enables you to fight that boss 1 on 1, if you win you will be given a higher rated cheevo.

--Bring back the Millionth BAttle Cheevo. FOr those who don't know what it is: Awarded to participants of every millionth battle fought on EpicDuel


--Daily rewards for active players who just sign in. A simple "thank you" for logging in each and every day

--PLEASE a personal win counter

-- Core removal option rather than completely getting rid of it. Spending 10k creds for a core just to have it disappear when you want to chg cores is insane. At least let us change it once

--Class/Armor/Weapon Preview: You can see a preview of how that class/armor/weapon looks on your character without purchasing it.

--More Tiers for war. Sure, keep the War Prize at 5k influence but keep increasing the rewards for people who choose to go hard)

--The "Epic" set would have 7 parts which would get unlocked
step by step by gaining already existing PVP win ranks.
It would be at best for the players if there would be an extra
shop and NPC for them and if they could be handled like the basic
starting weapons so that they cannot be sold but also dont use up
additional inventory space if they are not needed by the players.

The seven parts:

- Sword
- Mutating primary weapon
- Gun
- Bazooka
- Armor
- Headstyle
- Vehicle

It would start by this order with Champion at 1001 victories and complete
at Legend with 100,001 wins. I have put the headstyle and the robot on the
last ranks as they are only optional for a complete looking style of weapons
and an armor. Very active players could then at least reach this goal by
gaining the armor part at 25,001 wins (Emperor). So the last few parts
could only be obtained by extremely active hardcore players but are not
needed for a complete dressed look.

Champion - Epic Sword
Hero - Epic Staff/Club/Blades (Mutating)
Warlord - Epic Gun
Commander - Epic Bazooka
Emperor - Epic Armor
Grand Emperor - Epic Headstyle
Legend - Epic Bike

--Kill Streak Cheevos

--Bring back Rabble QUestion and ANswer. Its a grgeat way for players to feel as if they are part of the game, as they should be

--Cofounder who can recruit/kick. That's it, nothing else.

Well that's half the ideas I have for now. Some feedback would be great. Thanks

EDIT: Removed suggestions that might impact balance


< Message edited by The berserker killer -- 2/2/2015 8:45:46 >
AQ DF Epic  Post #: 1
2/2/2015 1:41:08   
  Exploding Penguin
Moderator


I don't currently have the time to look at these, but I will when I get the chance. It's clear you put a lot of effort into making this thread.

One important thing to note though is that:

quote:

improving this game is such an easy task if you (devs) were to implement the right suggestions.


Every person thinks that their own suggestions are the right ones, but that clearly isn't the case as Omega is heavily based off of player suggestions and it didn't turn out so well. Just some food for thought.
Epic  Post #: 2
2/2/2015 1:52:01   
Mother1
Member

I read the entire list and I must say some of these suggestions have been suggested quite a few times by other players.

The Fatigue suggestion was made by Remorse sometime ago as way to combat strength builds and some of the ideas I would like to see in the game.

However as Exploding Penguin has mentioned many players ideas have been put into the game, and the end result of that sadly has been the game going into a downward spiral. So whether these ideas would fix the game or not to be honest are 100% subjective.
Epic  Post #: 3
2/2/2015 4:34:06   
Xendran
Member

Omega was based off community-oriented player suggestions, not hand-picked player suggestions.
If you take the community as a whole, you get many more people who are not developers, never will be developers and don't have the dedication to want to be a developer.
This is why you have to hand-pick certain community members that show exceptional development skill or potential.

The reason for this is because you will get vocal minorities that will backlash at suggestions that are very good for the game, but not immediately convenient for those players.

The closest you ever want to get to community based decisions like that is having the community pick the members of a balance team. Beyond that, you run into trouble, especially with a community that has the average age group that AE has.

< Message edited by Xendran -- 2/2/2015 4:36:12 >
AQ DF Epic  Post #: 4
2/2/2015 4:46:05   
dfo99
Member
 

i don't suport some suggests here.

also this:

quote:

--Fatigue: How about we add a new feature called "Fatigue". The more you swing your primary & the longer the match carrys on the weaker you get (STR wise) however the more support you have = the longer you can swing your primary and carry on the match without your str decreasing as fast.


is possible a great example of suggest that only will made the game more annoying to play and result in more quits.

quote:

RPG games are about bragging rights


i play for fun ¬¬"

< Message edited by dfo99 -- 2/2/2015 5:35:20 >
Post #: 5
2/2/2015 8:42:52   
The berserker killer
Member

 

@ Exploding Penguing: That is entirely true. There is nothing I can say against that. I thought that my suggestions would be great for this game which is why I created this list but I can only hope that some people will support or that some devs just take a look at this list. Out of each and every one of the dieas here, most are simple implementations, and only 1 or 2 may affect balance. Other than that, it's mainly fun, and fun is a large aspect of this game.

@Mother- Yea the fatigue suggestion was made some time ago, and I saw how much support I had with the thread so I decided to bring it up again. Remorse supported it too. As I have explained above, EP is right. Too many players think that their suggestions are right while they have done nothing but just destroyed the game. That is why I tried to stick to the simple and basic implementations that can provide players with something to do

quote:

-- % were pretty cool and I understand why you removed them for the individual players but the were really interesting to look at for factions who were winning dailys

-- show faction flag on char page, player rank, and influence

-- rank up screen everytime a player ranks up ( with ranks, levels or even actual ranks (emperor, etc))

-- A category that shows each factions players Wins for the days ( http://i45.tinypic.com/2njg10k.png )

-- Rank shops with rank armors that you can only access at that rank (Emperor, Warlord, Legend etc)

-- Faction HQ'S that upgrade when your faction levels up just like how your first home is a shack then you have to upgrade. An upgraded feature could be designing your own faction HQS with challengeable NPCs, arcades, etc

-- Faction All-Time Kill Board, a Personal Faction Leaderboard that tracks the amount of wins that the players in your faction have done and shows what player did X amount of wins.

-- Having a Vendbot at your faction HQ

-- Faction window revamp to include 2 more categories. 1) 1v1 Wins today, 2) 2v2 Wins today. ( http://i45.tinypic.com/2njg10k.png )

-- Let us fight Dage, Matrix, every other lvl 100 unbeatable boss. It's okay if theyre lvl 100 and extremely difficult/impossible. RPG games are about bragging rights.

-- Bring back FLags. It enhanced competition.

-- Note bot improvement. a good note improvement would be adding a scrolling option so that we aren't limited to a certain amount of messages. this way we dont have to put everything in small words, and be limited to text

-- Toggle option to show % for players and Faction leaders


-- boss win counter


-- pvp rewarding influence within battle


-- Pvp drops (broken weapons is a good example)

-- Personal win counter

--Free/cheaper retraining so you don't have to pay 250 credits for switching around 1 skill point or stat.

--"Hard" Option for all ally bosses. This option enables you to fight that boss 1 on 1, if you win you will be given a higher rated cheevo.

--Bring back the Millionth BAttle Cheevo. FOr those who don't know what it is: Awarded to participants of every millionth battle fought on EpicDuel

--Kill Streak CHeevos



Those are some of the simplest implementations that I believe will be very beneficial to this game. These should not affect balance in any way but just enhance fun and competition.

@DFO- It'd be great if you could tell me which ones. I'd be happy enough to cross them off the list.

@Xendran: I couldn't have said it better, Instead of taking any/everyone they need to limit their picks
AQ DF Epic  Post #: 6
2/2/2015 18:51:11   
  Exploding Penguin
Moderator


Balance < Fun. A lot of games gain their entertainment from so many different things being broken. People play games like League of Legends all the time despite it being horribly imbalanced in certain aspects because there's always a couple freelo champs you can play as.

Balance isn't really much of an issue currently IMO, it's more that new releases are bland, non-inventive, and really lack anything the players want.
Epic  Post #: 7
2/4/2015 12:07:26   
The berserker killer
Member

 

Exactyl ^ which is why most of my suggestions are only about fun. I could care less about balance as long as im having fun
AQ DF Epic  Post #: 8
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