The berserker killer
Member
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I have said this before and I will say it again: If you continue to nerf without offering an alternative suggestion you will only take away from the game, making it simple, bland and boring. Very much like how it is now. With that being said, I want to suggest a few Balance changes that will increase diversity based on my own experience. Lets start with Robots. Now since all Robots are equal in power (without adding in their special), the only thing that makes a robot special is it's special. Here's what I believe should be done: Assault Bot: This bot has been extremely underpowered for the longest due to the fact that it used to deal low damage and it's ability "Cleanse" is both weak and cannot be applied to effects such as poison, necrosis, or blood hawk special. My suggestion is to: 1) Raise the Cleanse % to 85% 2) Allow Cleanse to affect Poison, Necrosis, Hatchling Rush, and Blood Hawk special 3) Change the name to "Restore" so players aren't caught up on the fact that something named "Cleanse" shouldn't "Restore" part of your armor if hit with Blood Hawk Special. 4) 4 Turn cooldown, spammable Azraels Borg: This bot is very effective due to the fact that it can take the azrael aux core and use it as the bots special. But the two shouldn't be equal, that downplays the Bot special and strips away it's uniqueness. 1) Raise Heart Attack % to 75% 2) 4 Turn cooldown, spammable Ballistic Bunny Bot: It may be unintentional that this bot hasn't received a buff yet because due to the recent balance changes, strength nerf, barely anyone strikes or will use their primary as a primary means of damage. 1) Allow this bot's special to "Kick-In" in succession with Azraels Force (Gun Core). That's a combination that will really add diversity to the game. 2) Change the bots special to rain egg missiles upon the target if they utilize their primary for any means (including Mark of Blood, Adrenaline, Parasite, etc) Bio Borg: It may be unintentional that this bot hasn't received a buff yet because due to the recent balance changes, strength nerf, barely anyone strikes or will use their primary as a Primary means of damage. 1?) Sadly there isn't much you can do without messing with the coding too much. What I would suggest first though is making this bot plant thorns ON yourself, hence increasing your primary weapon damage by 35% for the following 4 turns. 2) Either that or return the strength scaling back to what it used to be. Botanical Borg: One of the main reasons this bot isn't used is because the multi just isn't worth it. It deals only 90% damage to both targets, it's deflectable, and unless you rage it you're not going to get the desired numbers (200 damage at least would be nice) 1) Make the bots special 105%, with a one time use 2) 4 turn cooldown (make it spammable) OR 3) Keep it as a one time use. Base the special at 85% and allow it to increase by 5 % per round up to 120% Now let's move on to cores- Lionharts Shield: You really can't do much with this core. It protects you for a single turn however the only downfall is that you cant heal yourself or anything. 1) Change the core to stay in effect for 1/2 a turn. Therefore allowing you or your partner to grant you a defensive buff. Lucky Strike: For this core I am speaking mainly about the Celtic weapons (other than the sword). Those weapons are special, yet their core is the same as the one inside of vendbot (even though the core is locked). 1) Allow al the celtic weapons cores (other than the sword) to change to 6%. Spreadfire: You don't see this core in 2v2 because it just isn't as useful as other weapons such as azraels. You have to increase the usefulness of this core. 1) Change the core from Passive to Active and increase the % to 105%. 2) Spammable, 3 turn cooldown, 100 Energy Armored Roots: One of the main reasons this core is underused is just because it doesn't do enough. Itdoesn't qualify anywhere as a game changer since it barely affects the flow of the game. 1) Increase the core to increase your defense and resistance by 50% for 3 turns. 2) Allow it to be able to casted on your ally. Lets move on to specific skills- Field Commander: This skill is underused because it just doesn't have an efficient effect to it. Sure, it increases your strength but it doesn't have any additional effect. 1) Allow the skill to scale with strength, and increase your support. Adrenaline Rush : The skill is fine, but it could use an additional effect 1) When used as a rage attack, allow this skill to increase your following rage meter. Massacre: Due to the recent strength nerfs, this ultimate skill has taken an indirect nerf. It doesn't ignore any damage, the cost is extremely high, and the weapon requirement takes away stats that both hunters could use. 1) Remove the weapon requirement. Yes, I am aware you will have to re-do the animation but it will be worth it. (If you are aware with the Chicken Cow armor in DF and it's Chicker special, it could work similarly like that) Static Grenade: Changing the skill to scale with support has really nerfed this class, especially the 4 turn cooldown. 1) Allow the skill to scale with Technology again 2) Lower the Cooldown to 3 turns Fireball: Once again, due to the recent strength nerfs there isn't much incentive to use strength builds (said incentive being high damage output). 1) What I would like to suggest is allowing the skill to scale with support. As for 2 general Balance changes..... -Return the strength scaling back to what it used to be, and allow the gun dexterity scaling to scale with what the strength scaling used to be. I am fully aware that the fun damage may be extremely high, however by bringing back the original Strength scaling you'll bring back plenty of builds that could keep them in check. With no problem. AND - Something, im not sure what, needs to be done about energy. Taking someones energy now in 1v1 is futile if you do it first because your opponent will just come right back at you. The games turned into "Wait till your enemy takes your energy first". Sorry if I seemed to have missed anything, but I truly and honestly believe that these changes will drastically increase diversity in the game
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