Stonehawk
Member
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There are some things I've pointed on other posts but I think I should put them together so it becomes more understandable: 1- We all know sidearm now improves with dexterity, making strength totally predictable for only improving primary damage. This was already enough nerf for strength. 2- Lowering it's damage at the same time made the following additional impacts: 2.1- Strength is now the only stat that can't work alone. There are high dex builds, high tech builds (usually with focus), high support build, but strength can be totally stopped with a shield, and it gives no additional effect, unlike support, dextery and tech that gives critical, block and deflect respectively. 2.2- This affected direct or indirectly all skills that improves with primary damage or depends on primary damage for its effectiveness. Let's not forget most of those skills were already nerfed before because of strength abuse. (Parasite initial damage, poison initial damage, Static Charge damage and even some weapons skill cores were nerfed) 2.3- Strength builds for low ranked lvl 40 are totally inviable. 85 strength does only 506 damage without ranks on primary, which can be totally neutralized by tankers or shields. Let's not forget tankers have higher chance to block and/or deflect, are good spellcasters, and can use a good gun or robot, depending on which is the higher stat. Meanwhile, strength doesn't give any bonus, only primary damage and skills that uses a hit with the weapon or improves with strength. Conclusion: Primary damage couldn't be nerfed if most strength skills or skills that starts with a primary attack got nerfed before, it made them look ridiculous for always doing minimum damage.
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