Remaint
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Demo Bio: How close is this to sufficient? Army Commander: Harsiff, Seer of the False Sea Affiliation: Territory of Heiyath Troops Fielded: Should be a minority compared to others. The unity of Phaeros under Alexis provided much for peace. Now that the Imperatorship is vacant, discord and warfare once more ravages the land. It has been 40 years since the denizens of Heiyath had to invoke the Cursed Powers, once more they are forced to utilise such ancient horrors. Territory of Heiyath: A surprising mix of dominating sand dunes surrounding a city state situated next to an enormous river and a lush forest of desert trees. Its people understand the reality of seemingly perpetual warfare, and so work hard to keep their state industrial, operational, and valuable should there exist the choice of being annihilated, or assimilated. Gods Seth, Osiris and Nut are typically prayed upon for mercy and fortune. The gods of desert, death, and sky. Violence, insurance, and rain. Harsiff: Known as a Seer, Harsiff oversees and directs the political and mystical matters concerning the land of Heiyath. He doubles as the primary priest and military commander of Heiyath. Though he is not typically a frontline fighter, Harsiff is familiar to combat and his very symbol and weapon is an Austrian styled halberd. 6'3'' in height and muscled, this figure wields an aura of authority. He is typically seen in a pale coif, obscure robes and heavy boots which hides armour of maille. Horse Archers: 140 pound composite bow equipped troops on horseback with a maximum volley range of 380 yards. Mobile and extremely long ranged, they excell in harassing opposing forces. While Heiyathian horse archers primarily fight at distance, they are each equipped with an assortment of buckler alongside a messer, falchion, or falcata and are very able melee combatants. Janissaries: Heiyath is no stranger to war, and over centuries the land had faced, and triumphed over, many enemies. A good portion of those enemies have been enslaved, and now serve the very land they sought to conquer. Armoured in bronze helms, coat-of-plate, equipped with a sidearm in the form of bronze axes, maces or hammers alongside a main arm of sarisa or pike, they make the standard frontline defence. Mummies: Through the esoteric and hadal power of the Black Tome of Reinforcement, living people can be converted into unresting and dead combatants. Additionally, those fallen may be returned as vengeful fighters. Because they do not originally owe loyalty to Heiyath, converted Janissaries are feral, and though they continue to fight with Heiyathians, they are too savage to wield weapons. Converted Heiyathians retain their intelligence and skill, but are now blessed with unyielding stamina and resistance to mortal wounds. Mummies are, of course, cursed with rotting flesh, and so cover themselves in bandages to spare others of their inhumane sight. So rotten becomes their organs, that they do not speak, and only groan incessantly. Through use of the Black Tome of Summoning, otherworldly entities augment the military strength of Heiyath. Sand Golems: Huge and bulky entities comprised entirely of sands or grainy equivalents, Sand Golems are immensely durable and physically herculian. They are fifteen feet tall and possess a massive frame. Population: 4 Living Walls: Even taller than Sand Golems, Living Walls wield enormous reach with their great arms of brick. Their whole bodies are likewise made of brick and thus effectively resist projectiles, but are generally physically weaker and less durable than Sand Golems. Their height is 22 feet. Population: 4 Sand Golems and Living Walls require sorcery to repair. Men O’ Sand: The largest of the Heiyathian desert summons, a Man O’ Sand towers at 65 feet. They are mostly comprised of sand, but a significant amount of their mass is oddly what appears to be bone. Similar to Living Walls, they have long limbs and thus their reach is murderously formidable. They are not proportionally strong as Sand Golems, but their sheer mass makes them a mighty foe to face. Additionally, they gradually regenerate when within the desert. Population: 2 Foreigners: 4 Individuals have been inadvertently called to the aide of Heiyath. Their affiliation is to the Confederacy of Mist, an organisation based on the alien and hadal realm of the Dominion of Mist. Ethna Graves: A true immortal, this vernal and voluptuous girl wields targe and baskethilt, and commands great proficiency in close combat. She hails from underworldly Morseren. 5’5’’ in height and hardly armoured, Ethna provokes others to underestimate her. Woyadei: An undead soldier from the frozen domain of Shuischeier. He wields an Austrian glaive and bends lightning to his will. Though well muscled, he is 5’5’’ in height and his rather young appearance may cause others to underestimate him. Folliwen: A lithe, blonde elf hailing from the ravaged lands of Harrowshreik. 5’4’’ in height and a mere girl in appearance, it is her weapon and skill with it that may garner respect. Folliwen wields a black musket, and is able to shoot targets up to an accurate range of 234 yards. Qarusis: 6’5’’ in height and armoured in full plate stained black, Qarusis is daunting to behold. Even outside of his armour, this undead fighter radiates the visage of strength with chipped and toned muscle. Equipped with mace and metal rodela, or arm strapped shield, Qarusis is a brutally quick and highly resilient soldier of Shuischeier.
< Message edited by Remaint -- 1/30/2016 0:26:46 >
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