Rezilia
Member
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So, imagine this: You have a running start, go up to a fence, do a forward flip/twirl jump over the fence, and land in the pose your avatar has. Swag. I agree with you about object placement. I see this many times in games. It's something I call z-axis problems. The z-axis is that factor in a 3D graph that allows for...well, 3D; it's the line that takes a 2D X/Y graph and stabs through it. Whenever you make a 3D object, you can choose to make it so the object's physical properties properly fit its looks, which means putting more detail into the z-axis (shape-wise, not art-wise). On the other hand, you can put every object into an invisible box. If you want the objects in the game to be smooth and your character to interact with their edges properly, that requires much more work than putting an object in an invisible box and keeping the character from "touching" it properly. The reason why jumping fails and why you can't go through gaps has to do with things like jumping height, etc but mostly has to do with using the z-axis poorly.
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