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Jumping, closed off areas and other small movement things

 
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All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion >> Jumping, closed off areas and other small movement things
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11/24/2015 1:51:55   
megakyle777
Member

Okay, so one thing that really DOES annoy me about AQ3D, and any game that does it, is the matter of some movement. I will give a example of what I mean.

You can jump in this game. All well and good so far. But you cannot jump OVER things. Like for example the small fence near Yulgar's, or the rail on the second floor of the inn. Why have a jump button if you can't jump OVER that type of thing and do a cool landing?

Another one is that sometimes you will be walking in a forest and decide to take a shortcut though a small gap in the trees. Only to find out you cannout go though that small gap.

All of this has got me thinking "If I get Shadow Wolf (A few factors stopping me right now) it'd be annoying if I could run at full speed and try to jump over a fence and be stopped."

< Message edited by megakyle777 -- 11/24/2015 1:52:54 >
DF  Post #: 1
11/24/2015 3:06:34   
Rezilia
Member

So, imagine this: You have a running start, go up to a fence, do a forward flip/twirl jump over the fence, and land in the pose your avatar has. Swag.


I agree with you about object placement.

I see this many times in games. It's something I call z-axis problems. The z-axis is that factor in a 3D graph that allows for...well, 3D; it's the line that takes a 2D X/Y graph and stabs through it.

Whenever you make a 3D object, you can choose to make it so the object's physical properties properly fit its looks, which means putting more detail into the z-axis (shape-wise, not art-wise). On the other hand, you can put every object into an invisible box.

If you want the objects in the game to be smooth and your character to interact with their edges properly, that requires much more work than putting an object in an invisible box and keeping the character from "touching" it properly.

The reason why jumping fails and why you can't go through gaps has to do with things like jumping height, etc but mostly has to do with using the z-axis poorly.
DF AQW  Post #: 2
11/24/2015 12:14:08   
Gjappy
Member

To answer your concern quick and clear;

First of all, what ckdragonck mentions there is true. We released most maps like that in Alpha.

AND, when we have completed our transition to Unity 5 (which we are currently on, and is why the next update takes so long) these collision glitches will be fixed.
On the development server we 've thoroughly tested all maps and put up a list for Llussion to fix. And he completed the fixes recently, just wait until we can release the patch on live!

Closing this thread because it's actually belonging in Q&A.

~ Gjappy
AQ DF AQW Epic  Post #: 3
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