Lord Machaar
Member
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quote:
My biggest issue with this idea is we would have no way to tell the difference between connection lost and a force close so players could in theory keep rerolling the fight until they get favorable RNG. To prevent this, here is the solution. For instance if I made the boss reach 15k HP and lost connection or I refreshed due to 1 reason or another. When I re-login to the game and head to the boss, I will find a checkpoint, just like in any other game. Yet here is the trick, if I start the battle again at 15k HP, and for instance I made the boss reach 10k HP, yet I'm at 29 HP with no chance to heal or use generator, usually I should abuse this system and refresh, and when I login back, I will start at 15k HP, but that's wrong. If the player intentionally refreshes, and he gets back to the game, the check point will be at 10k HP not at 15k HP. This way each player will be given 1 time chance to save the battle at certain point, and if he resumes the battle, that checkpoint will be deleted, and the next check point will be made the next time he refreshes or loses connection.
< Message edited by Lord Machaar -- 11/22/2015 15:59:33 >
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