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The lack of players, mission fillers and the underdog buff.

 
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2/14/2016 23:52:26   
Galren
Member
 

I am a level 17 tech mage named Adinhr, a week ago I was at level 8. In 1v1 I have 111 wins and 152 losses, and early on I was doing a lot of 2v2, which is sitting at around 105 wins, 98 losses. Past this I had written a few paragraphs telling you the problems with how Underdog doesn't do enough, but I feel like it is obvious and just muddies the point of the full problem.

As the title implies, my problem is with the level gaps in pvp and how often you are forced to fight. At level 17 I have fought mostly level 20's and up. Now, I have won a few thanks to a good match up, but that is rare. They out sustain me or damage me too fast to for me to have a chance, and underdog does close to nothing, I really don't want strength, the higher the level they are the greater the disparity gets. It doesn't make up for skill levels and it hardly makes up for passives. And then you bring in rares. I feel like they game is fully designed to need a lot of players, yet that gets in the way of people wanting to play along with other things.

I don't have any amazing ideas, the best I can think of is at least let the player distribute their passives from underdog.
AQW  Post #: 1
2/16/2016 0:59:58   
racing.lo.mas
Member

Hmm maybe it should give 10 health per level.
Epic  Post #: 2
2/16/2016 4:04:04   
Galren
Member
 

I don't think that would help either, from my experience 20-30 life does even let me live one more turn, let alone scratch at their life. And from what I read that would make late game even worse.
AQW  Post #: 3
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