Lord Machaar
Member
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It'd be fair if numbers were even, Legion adopted the right plan to win the war (Health, finisher then standard). So Legions pretty much did everything on their behalf to win the war, but since Exiles outnumber them, and also due to some var spenders, you can see that the war result is different than the expected. It's pretty clear that the war now is pretty useless, I wanted to play in Naval Yard war since Legion will be defending, meaning they will control the result of the war if they adopt the right plan. But seeing that even playing intelligently, Legion loses the war, it means it's a dead case. We've now tested all possible scenarios in war, Exile defending (Leaving finisher till the end and destroying it in the right time), and now Legion defending (Despite destroying the finisher in the right time, legion lost, god knows what would happen if Legion destroyed the finisher in the wrong timing). The only chance for Legion to win, is if Exiles are defending and they leave the finisher till the end. And even then, it's fifty fifty. There has been 7 wars in the last 6 months, Exiles were defending in 6 and Legion defending in 1. Exiles left the finisher till the end in 5 wars (Ended up losing 2, actually 3, if Alexey didn't spam bombs in frysteland), and when Exiles destroyed the finisher in the right timing, they won without problems despite Legions having a huge amount of rallies. Now legion did the same thing, and destroyed the finisher objective in the right timing, the result should have been the same but is it? Legion lost the war despite adopting the best plan, meaning that there are far more Exiles out there, and the war system is meaningless now. On top of this unfair system, there are bugs, such as Exile/Legion wins, influence not showing up correctly, drop rate baloneys and god knows what else. It only make this feature far worst. I can see that the main reason why these wars are given for players, and it is certainly not for keeping players stick around for more time (I was false). The reason is to drain the last pennies from this broken system to fund BB. Why I say this, it's pretty clear, this system would have served a good cause which is maintaining a good playerbase till the devs return, but according to Charfade's latest post, it doesn't seem like they are coming back. Therefore the only reason behind introducing more and more wars is to pull some pennies, devs know that there are still some rich peeps who are willing to spend some bucks, and they couldn't resist, since it's ultimately against their policy to introduce bugged features. The war system is bugged from A to Z, yet you can still see it coming back, what would be the reason if it is not for $. I think the community was trolled a big time with the false hopes that were given by NW's announcement in the 19th of Febaruary.
< Message edited by Lord Machaar -- 8/5/2016 20:40:45 >
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