Ninjaty
Member
|
I have two suggestions that might make spending DCs a more beneficial choice, as opposed to simply speeding up a timer. The first idea is one that Shiny_Underpants already thought of as well, with the second one being a bit more original, yet still inspired from AE: Scalable DC items Since the game for some reason assumes that you level up several times during each map (depsite the fact that the XP curve makes that impossible without wasting a lot of on farming), any DC items you would eventually spend your money on would become useless after the current map anyway, or maybe after the next one, depending on how strong it is. In order to avoid this serious issue, I say that all items purchased with DC should scale to be something like 3 or 4 power levels above yours. Since the game assumes you level up so much between adjacent maps, a DC purchase shouln't become irrelavent just because you go to the next area, which is why I suggest scaling instead of simply giving them an initial boost depending on their level in the shop. So for instance, I purchase a DC weapon at level 2; fine, now it is level 5 in terms of power (so all it's values have increased to reflect this). When I level up to 3, my item now increases to power level 6, so again it's values goes up to reflect it's new power level, and so on. "Permanent" character stat boosts Another idea I have is something that would require it's own "inventory" (similar to classes) and be permanent (well, unless you sell them): Boosts you can purchase for DCs, instead of even having DC equipment in the game. These boosts would give you some stats each (maybe not even a lot), but the game would read through all the ones you have on you, and then apply their combined stats to you, as long as they remain in your inventory. What I imagine here is that there are different kinds of boosts, which each increases only select stats that the others don't, which could be divided into Warrior, Mage and Rogue boosts respectively. For instance, if Warrior increases Attack, then none of the others will be using that. There will of course need to be some restrictions in place, but I think the idea of investing in things that could boost your character without having to equip them, could be an ideal way of investment possibility for DC. Even if you purchased a weaker boost at level 3 and are now level 10, you still get that little bit of extra stats, which could be enough to turn the battle in your favor. Or maybe the stats on these boosts would be scaling (just not nearly as much as the DC items would), and so become a little bit stronger per your level. This way, the spending aspect would not come from eventually upgrading your boosts, but rather from just buying more of them. My initial thoughts on this include capping the amount of boosts you can have to your level; so a level 3 player can have up to 3 boosts of any type, where a level 10 player can have 10 boosts. With the boosts existing outside of your equip slots, you are still able to use all the possible items you can find to make yourself stronger, so you don't sacrifice anything (other than your DC) to obtain them. One could even imagine boosts being used as extremely low drop rate loot as well, but for now I consider the idea to be a DC exclusive. This idea was inspired by OverSoul's stackable X-Boosts, which you could purchase more copies of, and would increase your total XP gained by 10% each.
< Message edited by Ninjaty -- 8/11/2016 4:14:29 >
|