Xendran
Member
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EDIT: Instances of 'you' are referring to developers, not One Winged Angel Do they realize that Triple EXP is still 150+ hours on what is basically a tutorial? Hitting level 40 is the equivalent of being allowed to finally enter Bronze/Wood/Equivalent lowest tier Ranked play. Doesn't take 150 hours to earn my class cards in Hearthstone. Doesn't take 150 hours to earn my class cards in Duelyst. Doesn't take 150 hours to enter bronze in League of Legends Doesn't take 150 hours to enter wood in Heroes of the Storm. So then explain to me why someone is going to pick EpicDuel over any of these games? All of them, as well as the ones i didn't list are: - Higher production value - Higher fidelity engines - More optimized engines for better performance - Not using vulnerable legacy platform - Far cheaper in-game purchases - Does not disrespect player's time with 150 hour tutorial for game with fewer skills for every class combined over 7 years of updates, than a single class in Hearthstone or Duelyst has basic neutral cards. In addition, can you explain what parts of EpicDuel you find are confusing enough that new players need 150+ hours to become accustomed to it? You need to compete hard with other games, especially if you want to thrive on mobile. Getting your players to the part of the game that you have spent the most time on, and should be the most refined (Level Cap) should be done as quickly as possible. Just from a straight up time value perspective, why would anyone choose EpicDuel in this scenario? Especially given the myriad of digital CCGs that are out which bears extreme similarity to EpicDuel's design goals (or at least, the potential EpicDuel has available in its systems, whether or not that is used). If you can give us an explanation here and it checks out, then great. If you can't, you might want to question the processes behind which you make these kinds of decisions, and where they're actually coming from. 3x EXP is not a realistic number if you want anything to change at all. Even 30x exp doesn't cut it down as much as it could, but 20 hours for ED is still more reasonable than 150 or 500. This game realistically could have you hit the level cap in 6 - 12 hours or so, and you'd be good to go with your mechanical knowledge. From there all you need to build is strategic knowledge, which is gained by being matched against equally powerful players. Do you genuinely not realize how much you're shooting yourself in the foot by having this old-school MMO grindfest style progression in a game that has no place for it? Times have changed, you're not a 2 man team in 2006 working on your first PVP prototype hacked together from MMO concepts. It's massively disrespectful towards the player to value their time so poorly when they have so many other options available, and they won't keep playing your game once they find out about it. You need to be looking at statistics, conferences, postmortems, etc. of other games that tried, are trying, or have already accomplished what you set out to do with this game. They do not do things this way for a reason, and 3x is not enough to bring things in line with what a new player will expect from your game. If you have done those things already however, and this is where it led, then I think everyone here has seen enough to make their decision.
< Message edited by Xendran -- 11/24/2016 7:04:19 >
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