Stonehawk
Member
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If the money loss of the high ranks will not be refunded and ranks will stay live just to make lower level stronger with underdog, I'd prefer to have it completely removed and make all lvl 40 the same again. If you guys already treated the elder players like they are not part of the game by ignoring all the varium/credits they used to unlock all those ranks (5000 credits or 175 varium loss per unlocked slot) and made it a bit cheaper and a lot more useless, I prefer that you guys just remove all ranks and make the high ranked players definitely rage and stop playing the game. No need to kill us ranked players so slowly, only make us suffer more, lol. If the idea to implement non-PvP perks to ranks was so much ignored just remove ranks because it's even more unbalanced than ever. Rank 80+ (played a lot more) have a lower chance than a lvl 38-40 (rank 60 or less, less experienced player) to win. Interesting. There isn't a game in this world where the lower experienced players have higher chance to win than a higher level, it's the first one. Trying to balance the rank and underdog system is just making things worse. Now seriously, just an opinion: I think it would be better to remove ranks temporarily and refund everyone that unlocked slots while you devs think of something better. Make ranks still there (rank 300 remains rank 300, rank 7 remains rank 7), but without any effects in or out of battle, just as an emergency mainentance. UNDERDOG SHOULD BE GONE ASWELL. P.S.: quote:
Legendary Balance This is probably the hottest balance topic right now and we're addressing it with this release. We were hearing a lot of feedback on the Legendary Rank system, namely that it provides too much power, and that 10 ranks were generally worth more than 1 regular level. With this we want to bring down the overall power given by Ranks, which should also even out the 10 ranks to 1 level ratio. We are also reducing the credit and Varium prices to make the ranks more affordable. (Alright. Really hot. I fell myself burned and turned to ashes) Now, let's compare the way it is NOW: Example: Rank 32 player, 10 ranks on primary weapon, +10 defense and +10 attack (didn't unlock it all, not enough money) = +10 primary weapon damage, defense and resistance, can be worth 300.000 credits or 5.250 varium or something in the middle (example: 100.000 credits and 3.500 varium). Rank 1 player, underdog IV (+2 strength and support, +3 dexterity and tech) = increases: 2-4 primary and auxiliary, 6-7 defense/resistance. Also increases chance to block, deflect, critical hit, start first and all skills affected by any of the stats. Completely free buff. Conclusion 1: Ranks only gives a (very small) buff to the chosen and unlocked points. Underdog gives a buff to all stats, even though it can be in a smaller proportion (unless the poor high ranked player wasn't able to unlock their slots, which means he can be in a even higher disadvantage), Conclusion 2: Underdog also buffs skills and chance to block/deflect/crit directly. Ranks only give flat damage. Conclusion 3: Ranks are (a lot) more expensive. And if you play a lot and you don't want to spend all your funds by unlocking all the slots, you will certainly get weaker every 10 ranks. Final conclusion: Get to level 40 and stop playing, or you will get weaker, the more you play. UNLESS the ones responsible for the updates notice that ranks shouldn't work like a leveling up (or down, as you have to spend so much credits to be LESS WEAKER than the lower ranks) and put rank to do something (anything!!!) else. P.S. 2: quote:
With these changes we intend to bring down the overall power given by Ranks, which should also even out the 10 ranks to 1 level ratio. Good job, ranks are even weaker than a level. And if you want 10 ranks = 1 level ratio, what's the point of underdog anyway?
< Message edited by Stonehawk -- 12/13/2016 20:19:17 >
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