Doxus the OverLord
Member
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- More crafting reps (we already have Alchemy and SpellCrafting); - A huge revamp to some old classes (Necromancer, DoomKnight and DeathKnight), just for making them match the power to Paladin; - Rewarding classes for getting endgame items; - More endgame items with badges; - More potions and scrolls for reps above; - Update BoL for showing all maps and players won't get lost in storyline; - Update the Monsters description to show tags for races, something as a symbol or just the name of the monster's race written somewhere in-game; - More unique auto-attacks, I think all classes should have an unique auto-attack and the commom one be given only to standard classes (Warrior, Rogue, Healer and Mage); - Classes having unique art skills; - PvE necklaces. I'm enough of a slot of equipment that can be used only for PvP; - A skill tree by any way, so it'll make classes more customizable; - Raise lvl cap; - More end-game farming items; - More classes physically-based that can compete with wizard-based ones; - An update to Blood Titan, man... it should be a heavy tank but with all that HP consumed in its skills, sometimes handling out with HP and eating damage is a problem and it shouldn't be; - Recolors of rare classes, giving more utility to color shop (pink ones, black friday); - Classes not having mana issues; - Less laggy class skills animations;
< Message edited by Doxus the OverLord -- 1/6/2017 20:47:54 >
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