Carandor
Legendary Scribe of Lore
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White Howler «Neutral Ice Armour. Subrace Armour.» Location: Werewolf Lair Element: Ice Type G
ClassLv 10 10 10
Level 120 135 150
PowLvl 120 MC 135 MC 153 MC
Price 4229511 20236032 96820665
Sell 2114755 10118016 48410332 COMBAT DEFENCE Melee 50 52 55
Ranged 45 47 50
Magic 40 42 45 ELEMENTAL MODIFIER Fire 100 95 95
Water 65 59 56
Wind 105 100 100
Ice 47 42 39
Earth 51 46 42
Energy 84 83 82
Light 93 90 90
Dark 84 83 82 ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» BR% 230 252.5 279.5
Stat% 446 495.5 554.9
BTH 15 16 19 EFFECT You receive Armour Lean x1. NOTE: This is currently bugged to give the x1.25 armour lean. You can only use the skills of this armour if you have completed the final Werewolf quest. Become the Beast appearance is based on whether your face is male or female. DESCRIPTION Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army. This armour is only usable by players who have properly unlocked it by completing the advanced werewolf quest. NOTE: Wherever it says [MainStat], it means STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic. Subrace Ability: Vengeance - Passive You've been recruited to serve the WereKing in his fight against Safiria! You deal 10% extra damage against Vampires. Deal +10% damage with all weapon, spell, pet and guest damage against vampires. Level 1: Wolf Claws - Active Those pointy things at the end of your fingers don't just let you open Frostval presents with ease. They also let you tear into your foe's flesh, leaving them bleeding! Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts Bleeding (power: 1). The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLvl Major: MainStat vs MonsterEND Minor: YourLUK vs MonsterLUK [MainStat] is determined based on the last applicable hit. This respects your weapon special. Level 120 135 150
PowLvl 120 135 153
Bleed 63-413 75-473 90-547
SPCost 288 335 392 Level 2: Lycan Healing - Passive Guardian You can't keep a good werewolf down. You probably can't keep a bad werewolf down either, but that's irrelevant, because now you heal a bit of HP every turn. Each turn you heal HP equal to (YourMaxHP at [Powlvl] + YourCurrentEND)/400. Level 3: Lycan Reflexes - Toggle You got wolf-like reflexes, which are like cat-like reflexes but better. While active, this ability gives you a small DEX boost for a modest SP upkeep. Boosts Dexterity for the listed SPCost per turn. Level 120 135 150
PowLvl 120 135 153
DEX +45 +50 +50
SPCost 31 35 35 Level 4: Snarl - Active Guardian Roar with such fearsomeness that it shakes your foe to the core! This quick-cast skill doesn't use a turn. Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Costs SP. Does no damage, but the monster becomes Afraid (3 rounds, 25/63 chance of not acting). The monster can resist with a save at a +20 bonus:Level: PowLvl vs MonsterLvl Major: MainStat vs MonsterCHA Minor: YourLUK vs MonsterLUK This doesn't respect your weapon special. Level 120 135 150
PowLvl 120 135 153
SPCost 144 168 196 Level 5: Call Pack - Active You're not alone - you got the Wereking's army at your back! Call forth a werewolf guest to fight by your side! They'll flank your foe, lowering their defences! Summons a Werewolf as a Guest. Use the skill again to dismiss the guest. Summoning or dismissing it will not use a turn. The guest's PowLvl is set when you call it; the guest won't level up if you level up. Level 6: Healing Howl - Active Guardian Call on the power of the moon to heal you! Healing skill. Uses END instead of INT for stat bonuses. Level 120 135 150
PowLvl 120 135 153
CostLvl 120 135 152
Damage 108-323 128-381 152-456
Stat% 758.2 842.35 943.33
BTH Auto Auto Auto
SPCost 288 335 392 Level 7: Lycan Vigor - Passive Your lycanthropy grants you enhanced energy. You'll regenerate a bit more SP every turn. Regenerate the listed SP per turn (rounded randomly). Level 120 135 150
PowLvl 120 135 153
SPHeal 14.4 16.8 19.8 Level 8: Lycan Strength - Toggle Guardian Get ready to RIP AND TEAR! You can now draw on your power to increase your STR for a small upkeep. Boosts Strength for the listed SPCost per turn. Level 120 135 150
PowLvl 120 135 153
STR +45 +50 +50
SPCost 31 35 35 Level 9: Wolf Fangs - Active Sink your teeth into your foe, dealing tremendous Earth damage! Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). This doesn't respect your weapon special. SKILL Hits: 1 Type: «As Weapon» Element: Ice Level 120 135 150
PowLvl 120 135 153
CostLvl 120 135 152
Damage 170-508 207-618 228-685
Stat% 1192.85 1367.67 1414.88
BTH 30 33 38
Mel/Ran 288 335 392
Magic 360 419 490 Level 10: Become the Beast - Toggle Guardian Unleash your true lycan strength on your foe! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You'll also pay «» SP per turn to further buff your damage! Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed SPCost, then all spells gain +37.5% damage (this doesn't affect LS damage) and normal attacks become: HITS: 4 Type: «As Weapon» Element: «As Weapon» Level 120 135 150
PowLvl 120 135 153
Melee/Ranged
BR% 230 252.5 279.5
Stat% 223 247.75 277.45
BTH 15 16 19
Magic
BR% 172.5 189.38 209.63
Stat% 223 247.75 277.45
BTH 15 16 19
SPCost 216 251 294 Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. This attack takes -12.5% (Melee/Ranged) or -25% (Magic) additive damage (this doesn't affect LS damage; not factored in). If you don't have enough SP, then it does the normal 2 hit attack instead. Numbers thanks to In Media Res and Kaelin. Write up template thanks to Ward_Point. Description thanks to Zeldax. Images thanks to Drikol. Analysis Starts off as a standard armour attack: Level 120 135 150
PowLvl 120 135 153
BR% 460 505 559
Stat% 892 991 1109.8
BTH 15 16 19 With two equally powerful hits, each hit does *1/2 damage. Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage. Lvl. 6 and Lvl. 9 start out as standard skills: Damage 127-380 150-448 179-537
Stat% 892 991 1109.8
BTH 30 33 38
EleComp 1.33728 1.38009 1.27490 Lvl. 6: Deals *0.85 as an auto-hit penalty. Lvl. 9: Multiplied by the listed EleComp. All this has ALREADY been factored into the above numbers. Updates November 16, 2017: The armour was released.
< Message edited by Carandor -- 3/30/2018 10:59:27 >
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