toannghe1997
Member
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Hello all. Since coming back to the game a few weeks back, I have been brain-storming and scouring the forum's encyclopedia in search for power, and power I found... First of all, I fear that I am not joking with the tittle of this post. This build I discovered is quite broken and "OP", and defenitely will need to be looked into. In short, this build exploits the several advantages of quick-cast items and Healing Seeds spell in order to constantly stay in full health, while having guest and pet dishing out damage. I will now go into details as to how. As we all know, essence orb is now being widely used as a source of Sp recovering. However, people take care not to active it too much, in fear of losing too much Hp. However, what happens when you keep on recovering Sp via the orb, while casting spells to bring you back to full health? Heal-looping, that's what. It is very much still possible, and I have been able to beat the Wicked King (challenge fight) with it. Most spells heal a decent amount of Hp and they require either Mp or Sp to cast. Thus, losing Sp by clicking the essence orb and use that amount to heal back up is not viable. And yet, this is not true for the Healing Seeds spell. If a beast master (with high cha) cast the first high level Healing Seeds spell, then spend the next 3 turns casting the lowest level Healing Seeds, then the heal would stack and result in a massive Hp recorvery (my character is lv 150, has 4000 Hp due to having 110 end and I have been able to heal up to 7000 Hp thanks to the spell), which means that before casting the 4th low level Healing Seeds, I can use the essence orb to refill my Sp bar) Now, this sounds quite broken in its own right, and it's very easy for you to test it yourself. However, it gets even better, because this is the ideal setup to sit back, heal-loop and have Sp guests + pet do the heavy lifting, while LITERALLY Stun-lock the monster to death!!! Here's how: Shadowfeeder pendant and Love potion, all of us are familiar with them. The build above, it guarantees that your Hp and Sp will always stay afloat, which means that you can now spam the 2 items without restrain. Using the Sol Neko subrace (to make guest and pet bleed+burn), my character, who has 200 str/dex, 110 end, 160 cha and 80 luck has been able to stun-lock virtually any mob monsters and even the majority of bosses (tricky ones that have high stats/too high in level usually make using shadow feeder and love potion too risky. And even then, I could just heal-loop anyway). Yesterday, I fought the Wicked King with the above set-up and was able to constantly heal-loop to full health while my partners whittle his health down to 0. This build works best for beast masters with decent end, high cha and high luck+dex (to maximize damage output from guest+pet). It is even better if you have gears which can lower status resistance (like the Accordion Shield). I found that stacking around 300 cha (using pie shield, paladin oath and Sol Neko's skill) helps heal up to 7000 hp (I was using the level 110 for the first turn followed by the level 10 Healing Seeds). In conclusion, I have no doubts that this needs to be looked into due to its nature. Some obvious solutions come to mind, but I fear that I am not as adept in balancing as the majority of our staff/players. Thus, I will only write these down to report the situation to everyone instead. Thank you for reading.
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