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Skills that need to be changed somehow

 
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5/15/2019 0:51:24   
.Lord Ginger.
Member

This is a list of skills that should be changed (whether buff or complete overhaul) to be useful in battles and if anyone has any ideas how to change these, that would be great.


BH:
Multi Shot
Stun Grenade
Venom Strike
Cheap shot?

CH:
Plasma Grenade
EMP Grenade
Venom Strike
Multi shot (Support doesn't even need it to be good)
Cheap shot?

BM:
Overload
Plasma Rain
Supercharge

TLM:
Stun Grenade
Frenzy
Field Commander
Artillery Strike

TM:
Bludgeon
Overload

Mercenary:
Artillery Strike

AQW Epic  Post #: 1
5/15/2019 2:40:08   
Foulman
Member

BH:
Multi Shot - Scales with tech
Stun Grenade - 10% armour piercing
Venom Strike - Bring it up to par with TLM damage or reduce cost by 40 energy
Cheap shot? - Actually pretty good, would be really nice if it was unblockable but really not necessary

CH:
Plasma Grenade - 10% resistance ignore
EMP Grenade - higher tech scaling
Venom Strike - Bring it up to 150 damage like TLM, or reduce cost by 40 energy
Multi shot (Support doesn't even need it to be good) - CH version scales with Dex
Cheap shot? - Add lifesteal for CH?

BM:
Overload - 10% Ignore Resistance
Plasma Rain - BM Support is decent, perhaps a defence debuff like Fireball could work
Supercharge - Honestly fine

TLM:
Stun Grenade - 10% defence ignore
Frenzy - Return to 0 cost, but nerf energy/hp regain or limit it purely to either HP/EP gain.
Field Commander - Gives 15% energy with each Strike? Maybe expand energy regain to all attacks?
Artillery Strike - Honestly fine. Support works well, it's just that Tech/Focus is too good.

TM:
Bludgeon - Reduce cost to be on par with Double Strike
Overload - 10% Resistance Ignore, maybe 20% Lifesteal

Mercenary:
Artillery Strike - Fine as it is

I also want Shadow Arts overhauled. Either a passive version of active SA or replaced with Diamond Blades.

< Message edited by Foulman -- 5/15/2019 2:42:38 >
AQ DF AQW Epic  Post #: 2
5/15/2019 8:45:07   
sippingcider
Member

I like a lot of Foulman's ideas, especially having some multi attacks scaling with tech and having field commander give energy returns for tlm. I do have a few additions to make, however. f = I agree with Foulman's idea for this ability.

BH:
Multi Shot : f
Stun Grenade : needs better scaling. This was nerfed because NW was scared dex builds would be to strong.
Venom Strike : f
Cheap shot? : f

CH:
Plasma Grenade : f , but I want to add this is almost fine as is. I am doing a super tech(180 with weapon stat bonuses) build for 2v2 right now and it is killing it with this ability. My build is probably the only build though that this skill is good in.
EMP Grenade : This is almost fine as well, I would like to see 3 cooldown instead of 4.
Venom Strike : f
Multi shot (Support doesn't even need it to be good) : f
Cheap shot? : f

BM:
Overload : f
Plasma Rain : f
Supercharge : f, I would add BM has energy problems since parasite is so bad, which is probably why you don't see this ability that much.

TLM:
Stun Grenade : not sure if this has same scaling as bh, if it does then it needs better scaling too. otherwise, f
Frenzy : f, I would prefer energy gain since tlm is dead in 2v2 without ways to gain energy without being attacked
Field Commander : f
Artillery Strike : f

TM:
Bludgeon : f
Overload : f

Mercenary:
Artillery Strike : f

quote:

I also want Shadow Arts overhauled. Either a passive version of active SA or replaced with Diamond Blades.

I would like to see an overhaul of Shadow Arts as well, but I am scared that any buff to it would put BH and CH over the top. If you also buff deadly aim, adrenaline, and frenzy back to old way, THEN I would feel better about buffing Shadow Arts to something like old active SA or Diamond Blades.

I would like to see Parasite buffed or reworked as well. Its kind of a joke for energy manipulation compared to the other classes. Either buff the %, or change it to a 0 cost offensive ability as others have suggested on these forums.
Post #: 3
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