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Returning player. Build advice

 
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7/16/2019 14:07:46   
NEOCROM
Member

Long time no see. After an almost 2 years break, i made a return, nostalgia kicked in. Would like an advice about like....everything, for the current build. Or who knows, which is the current "best" build atm?
Hope it's ok if i ask this here. I am looking for one of the best choices of armors/weps/spells/mics/pets, etc or even maybe a build change if needed? Maybe now it's a STR focused build. Few years ago was mix between a build i have right now, now i see vids with STR build. Should i change or this current one would do the trick?
Character: http://aq.battleon.com/build30/charview.asp?temp=52017631

< Message edited by NEOCROM -- 7/16/2019 14:08:58 >
AQ  Post #: 1
7/16/2019 15:45:28   
Legendary Ash
Member

Mage builds unlike Warrior/Ranger don't have to buy Token packages to get pet Dunamis/Thernda as both Poes are from GGBs and Bloodmages have an Hpcost for 50% boost are stronger than Bloodzerkers that have an Hpcost for a 20% boost, your current build only needs to shift 100 Cha to raise Dex and Int to 250 for max mana pool and effectiveness as the stat cap was increased.

Grakma Stinger from Mecha Knight
Kindred Spirits' Prestige
Divine Kazemai Athame
Paragon Ice Blade
Enchanted Pixel blade
Honourable Light Katana from defeating Samurai in Ninja class quest Lv 10 > Zealot's Wrath
Sila's Staff
Sell Ascendacy to Summertide, Gem, Blood, Lionidas, Horror to Lycan, Winged to Major, Blunderbuss, Bluestar, Harvest and Frigid to Curses

Vampire as second no drop after completing Vampire Castle's 11th mission
Kindred Spirits' Valiance/ Hydromancer Bloodmage
Horo Vigilante Pre- Status lean slightly above Neutral lean intake and Offensive lean output with old standard High Elecomp skill that is stronger than modern armor skills/ Cryomancer Bloodmage stronger than old standard Elecomp skill due to Hpcost
Bloodstained Morningstar Bloodline
High Oracle's Taladosian Robes for Pre- Status lean slightly above Neutral lean intake and Offensive lean output with old standard High Elecomp skill that is stronger than modern armor skills
Lumenomancer Bloodmage
Sell Pirate, Test, Nightfall, Hierophant, Chevalier, Regime, Garb, Ancient Wind to Ancient Water, Moxie, Horror, Muscle, Cyber as underleveled permanently available MC items and store Ultimon, Hero, Frozen, Shinyaro, Generalist

Fireworks Buckler leaves after month of July
Celtic Wheel
Fujin no Shukufuku
Cryo Chrono Shield
Morningstar Bulwark
Sell Cosmic, Legend, Chim to Totem, IronThorn and Mirror

Destruction Burst
Cysero's Explosive Teleport Booth from Ballyhoo
Biggest Fan
Chocolate Syrup
Gravity Crush
Graveyard Smash from The Return of Artix
Archmage Research
Sell Cysero to Embrace, Recovery, Carnax to Earth, Nine to Embrace, Feather to Arrow, Riptide to Inferno, Illuminate, Fog, Heart, Drakonnan to Cysero and store Dracomorgrify

Floating Pie/ Underwyrmling
Cephalopod
Fujin's Curse
Ice Cream Golem > Frosty Godfather an Ice Paralysis togglet pet returns to LTS on Father's day next year
Disguisting Eye Spy/ Geocastellum Cauldron from Geocastellum Set Part 2
Pikazard from Frogzard Hunter shop
Fairy Godmother Lv 150 from Guardian shop for Hp/Mp heal
Skele-Brain a Darkness Paralysis toggle pet from Chessmaster: Dark Tidings
Sell Muhrble to Archer, Veloci as Harvest Fest seasonal to Fiery and store Cor-Dem

Amulet of Drakonnan
All-Seeing Eye of the Sacragon
Urn > Father's Day Sock returns to LTS on Father's day next year
Void Visor non MC version no End stat for lower upkeep
Mecha Knight Power Core from Mecha Knight
Elahi Irt of Osiris for BtH boost
Sell Helms of Drak, Horo Visor, Kelp, Galin, Whistle to Drakelcube, Shards V, Fireworks as July 4 seasonal and store Raydius
AQ  Post #: 2
7/17/2019 6:15:59   
NEOCROM
Member

Nerf pets aren't good with this build? Also, any more suggestions for armors especially? Wanna know if there are ways to end fast a fight with the current build. Seen videos where players did insane damage, maybe with help of miscs, but 2 hits and they did over 4k damage.
AQ  Post #: 3
7/17/2019 8:02:42   
Primate Murder
Member

Old lean armors, such as WKZ, Taladosian and Horo Show gain over 2x elecomp to damage, and can be boosted by another 1.5x with CIT.

Bloodzerker armor toggles pair with weapon skills, such as Morningstar Cross, Zabura's Hammer or Zakiya's Spear, and with CIT.

You're a werewolf, so you can use the Terror-Snarl combo. With both inflictions, Beast Form (or Bloodzerker toggled) and CIT, you can reach 10k damage.

Warrior Tower's z-token skills, especially the Imbues, have great synergy. You can use Horo Show's elecomped nuke with Fire Dragon Talon, changing the element to fire and dealing 50% extra damage; or you can use WKZ's elecomped nuke (strongest non-stackable skill in the game) with Terror Fist to deal darkness damage and inflict fear that you can later use with Terror Eater.

Arms of the Dragonguard make your next attack a guaranteed lucky strike.


Overall, if you want to deal high amounts of damage in a turn or two, I suggest checking out Commonly Used Strategies for the strongest skill combinations known to meta players.

< Message edited by Primate Murder -- 7/17/2019 8:04:07 >
AQ DF  Post #: 4
7/17/2019 9:36:13   
Zionas
Member
 

Currently the "easiest" build to play would be Poelala Mage. Mages also have a slight advantage that both Poelalas, pet and guest, can be acquired without paying directly. You need Vampire subrace if you're a Mage. Werewolf is for Warriors and Werepyre for Hybrids. As a fully offensive Mage you'd want 250 DEX, INT, and LUK. Take full advantage of Vampire's Mesmerize skill as it can stun the enemy for up to 2 turns at a time. It runs on Charisma but CHA is not worth training for Mesmerize alone. Instead, to boost your Charisma, every time when you log in and change into Vampire armor (regular form, not Beast form), remember to turn on its Charisma drive. It'll give you 50 Charisma. For shields, instead of Cryo Chrono for Ice, I would probably suggest Pies (Dessert set, go into Warlic's shop and click Mastercraft Sets) instead, because it has a one-click Charisma boost. You could increase the chances of success further by pairing it up with a MISC that adds Charisma (not sure which ones are good TBH) or possibly Taladosian Pendant from UR GGBs. The majority of monsters have zero CHA, but the advice here is to give the maximum chances of success for Mesmerize without compromising too much on other slots / components of your inventory.

With two Poelalas, you should not be using anything but magic attacks, whether it's weapons, spells (MP based or SP based), or armor skills that are magic based. There is an unholy trio of very powerful, old lean armor skills that cost SP and are compressed into armors that deal 1.25x damage while still having an old Neutral lean, meaning you deal 125% damage to the enemy while the enemy only does 100% damage to you. They are: Horo-Show Void Vigilante (Ice), White Knight Z (light, this costs Z-Tokens but it's the most powerful light skill in the game), and Taladosian Robes (Energy). For Fire, the choice is between Pyromancer Bloodmage (it's permanently rare but it's got the most powerful MP costing fire spell in the game) and Blazing Bloodzerker (weapon based, element locked to fire, massively boosts your regular attack damage for an SP cost per turn). If you don't have Pyromancer Bloodmage or don't want an MP-costing skill, your only good alternative is Blazing Bloodzerker (UR GGBs). Both are strong. For Earth, I would suggest none other than the Terra Bloodzerker. It's an earth clone of Blazing Bloodzerker which means attacks will be element locked to earth, but the boosts are the same. FOr water, the current best choice IMO is Hydromancer Bloodmage. It's a clone of Pyromancer Bloodmage. Your Vampire no-drop armor (if you're a guardian it adds a 9th slot to your armors that'll be filled by the Vampire no-drop) is Mastercrafted and covers Wind and Darkness, so no need to get armors for those two elements.


Light-White Knight Z

Ice-Horo-Show Void Visor

Energy-Taladosian Robes

Earth-Terra Bloodzerker

Fire-Blazing Bloodzerker / Pyromancer Bloodmage

Darkness / Wind-Vampire no-drop

Water-Hydromancer Bloodmage

Utility Slot-Kindred's Valiant Spirit, or possibly another nuke armor like Angel of Souls

Energy-UltraGuardian Robes (Energy would be my suggested no-drop element as there aren't any good energy weapons for Mages except for the Star Saber that heals your SP but that one's rare)


If you don't want UR GGBs or Z-Tokens, then the only good options IMO at the moment for Earth would be Cthonian Count (Earth / Ice Vampire), Blue Blood (Water / Light Vampire), basically if you don't want to spend an Ultra Rare GGB or Z-Tokens then I suggest you grab as many vampire armors as you can to cover all the elements, but HSVV, Kindred, Taladosian etc. are F2P.

To sustain the costs of your Vampire's Beast Form, you'll need Rejuvenating Necklace (replenishes MP based on damage done) and Bell Shell (helas HP based on damage done, but without a damage penalty like Crystal of Restless Shadows which heals more HP but has a damage penalty). Blood Contract costs Z-Tokens but it's a worthy purchase as it boosts all of your attacks although it comes at a slight price of the enemy dealing more damage to you. 2 Miscs in the current meta are absolutely necessary: Shadowfeeder Pendant (gives you an extra turn for an SP cost), and Essence Orb (Guardian Tower Shop, trades HP for SP so you can spam skills and some spells, pretty OP). The spells that tie these two together are Purple Rain (look it up, it resets your HP, MP, and SP and allows you to keep statuses / buffs), Moonwalker's Grace (DEX boost, Adder's Forge on Isle D'Oriens, gives greater accuracy and blocking ability for 3 turns), and if you're willing to spend a bit of Z-Tokens, Arcane Amplification (INT boost for 3 turns). All 3 spells are "quickcast", meaning casting them does not take a turn.

The general battle sequence for a mage as of now is:
1. Cast Purple Rain, trade some HP for SP if needed.
2. Cast Mesmerize skill and attempt it twice (this is where you turn on the CHA boost of Vampire armor, the CHA boost of the Pies shield, and possibly add a MISC)
3. Cast Moonwalker's Grace and Arcane Amplification if you have the latter
4. Equip Shadowfeeder Pendant and use it to gain an extra turn, but if you think your SP is too low repeat Step 1 so you will have enough SP for an armor nuke or attack using Beast Form
5. Drop an armor nuke, cast a spell, or use Beast Form and attack until your turns are over (remember, when it says "0" for "Celerity"-extra turn or "Controlled"-that's the name of the status Mesmerize inflicts, stuns the enemy, when you see "0" that means next turn the enemy can attack again)


Overall, much has changed but there's definitely greater variety than before. I've also returned fairly recently and it took me a while to be up-to-date. Have fun and enjoy.

< Message edited by Zionas -- 7/17/2019 11:09:10 >
Post #: 5
7/17/2019 10:18:14   
NEOCROM
Member

My current fire armor is Pyromancer Bloodmage, if it's good enough for a mage build. Should i anyway get blazing boodzerker or something else instead for my build?
AQ  Post #: 6
7/17/2019 10:26:21   
Primate Murder
Member

The Zerkers can deal slightly higher damage, but Bloodmage is more resource efficient. If you're not blessed with an overabundance of URs, I'd suggest keeping the Bloodmage.

< Message edited by Primate Murder -- 7/17/2019 10:27:46 >
AQ DF  Post #: 7
7/17/2019 11:19:41   
Zionas
Member
 

You have Pyromancer Bloodmage? That's good. It's still the highest damaging fire spell in the game. However for fire weapons I'd suggest the Blazing Bloodzerker Sword.
Post #: 8
7/17/2019 23:44:19   
NEOCROM
Member

Should i completely give up my 100 CHA and put it INT and DEX as suggested? Is nerf still useful?
Should i also get Terra Bloodzerker? For now i am using either Shinyaro form, either Chimeran Vindicator.
Also, i've seen insane magic nukes with this armor, but the videos were too fast and couldn't see which miscs and spells were used. Are there any miscs/spells that insanely buffs the damage?

< Message edited by NEOCROM -- 7/17/2019 23:51:26 >
AQ  Post #: 9
7/22/2019 14:07:15   
NEOCROM
Member

I've seen there is a mana regen spell that requires HP. Is there a spell that requires SP too?
AQ  Post #: 10
7/22/2019 15:52:23   
Legendary Ash
Member

Nerf pets are useful for their Defence loss to make up for builds that have lower than expected accuracy, they have a +10 Difficulty to save for the player, meaning a 40% base success rate, more Cha will improve chances of infliction significantly.

Legendary Shadow Crystal V1 on Minotaur day offers a strong damage boost

Azamay Egg is a misc that heals mp with an Sp cost to heal more than a standard Tome
AQ  Post #: 11
7/23/2019 0:26:04   
NEOCROM
Member

Hmm, the egg is rare, or seasonal? Maybe there is another spell similar to that?
Also, i would even look for a "best" wind spell, or maybe some armor with wind spell which is not rare? I need a somewhat strategy to 1 hit the mighty shadow gogg.

< Message edited by NEOCROM -- 7/23/2019 0:49:13 >
AQ  Post #: 12
7/23/2019 1:19:53   
Primate Murder
Member

Borrow is a pseudo-burst spell, dealing +50% damage, which makes it the best option for nuking set-ups. With Aeromancer's Imbue toggled, you should be able to one-hit the gogg more often than not.
AQ DF  Post #: 13
7/23/2019 1:39:50   
NEOCROM
Member

Will try that strategy. And as for the other part with a mana regen spell that is not rare that requires SP? Are there any other options?
AQ  Post #: 14
7/23/2019 3:53:29   
Primate Murder
Member

Don't think there are any. There were Pixel Ether and Mind Gauntlet miscs, there was the Syphon spell, but all are now rare.

The best I can suggest is either a tome or the Kindred shield.
AQ DF  Post #: 15
7/24/2019 0:17:25   
NEOCROM
Member

For an increase of magic attack BTH, is Eye of Osiris the best option or there are some other options? If so, is there a fire type misc that has something similar?
AQ  Post #: 16
7/24/2019 0:47:03   
Primate Murder
Member

Optic provides both fire defense and an accuracy buff. (mind you, Osiris misc has a slightly higher bonus due to extra Int)

Goggernaut Helm is the best accuracy misc for spellcasting, though, since its bth bonus doesn't /2 for spells.

< Message edited by Primate Murder -- 7/24/2019 0:48:54 >
AQ DF  Post #: 17
7/24/2019 2:22:26   
NEOCROM
Member

I almost forgot i got the Pixel Ether stored, so this SP to MP misc is solved. Will try to go after Optic and Osiris (even if it will be pain to get). As for now, i have what i need. Thanks for the help.
AQ  Post #: 18
7/27/2019 7:31:57   
NEOCROM
Member

Wanted to ask few more things.
As a light/dark armor i've used till now the Ultimon armor, but i've seen ppl suggested in alot of topics the Vamp armor for dark armor, but as for light armor, which would be the "best" option?
As for a strong light weapon, which would be a good choice?
AQ  Post #: 19
7/27/2019 7:54:15   
Primate Murder
Member

White Knight Z has the strongest light skill in the game (and the strongest non-stackable skill overall). Pretty much any FO build makes use of it.

As a mage, you can also use Lumenomancer Bloodmage. +50% to all spell damage and the strongest light spell compressed into the armor.


If you're buying premium packages, Zealot's Wrath is the preferred choice of most FO builds with Luck. It gains the same hp-costing damage boost as the bloodblades (+15%), and provides extra LS rate and damage.

Morningstar Cross can be clicked on to use a double damage sp-costing skill. What's even better - the damage boost stacks with Beast Form or Bloodzerkers.

< Message edited by Primate Murder -- 7/27/2019 7:55:16 >
AQ DF  Post #: 20
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