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So Sell new Gear>Nerf Classes instead of Gear> Beef up Classes> Sell new Gear?

 
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4/12/2020 12:07:25   
Steroided
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Pretty sure I got it figured out now, how the developers plan on continuing to make money off this game. With that said I don't appreciate this. So the only reason the developers of the game even bothered to try and "fix" the balance of the game is to continue getting paid for their new gear instead of actually trying to help the entire balance of the game as a whole.

Wouldn't there be no need to update the balance as much as they did had they simply removed the Celtic gear, or reduced its effect?

Obviously, Cyber Hunters still needed a huge nerf to their class. But, Blood Mages are still the worst class in the entire game if you aren't using a Strength build. Am I simply suppose to wait until the next gear the Developers release is so good that they then change the skill trees of all the classes again? Or are the Developers actually going to listen and make support for Blood Mages that are not Strength builds.

You guys had the time, to make new gear, sell it for all it's worth, but still havent given support for Blood Mages, which is most likely an automatic game loss in 1v1 PvP unless you use a Strength build, and that HAS BEEN NERFED SO THE DEVELOPERS CAN MAKE MONEY. What about non-pay-to win users. I know you guys didn't think nerfing the Blood Mage class was a good idea, not angry about that, its only because you needed the money, but this is still ridiculous. I said Blood Mages are an automatic game loss unless you use Strength, and yet still, instead of simply giving support for non-strength BM builds, you beef up BM Strength builds for pay-to-win users only, then nerf it for ALL players.

Once again, I know you guys are only doing this for money, i'm not mad at that. I'm not saying don't do it. It actually doesn't bother me which class gets the newest pay-to-win support gear. Just please make the classes for NON PAY-TO-WIN USERS MORE BALANCED. It doesn't have to be 100%, but give support for NON-Strength Blood Mages that is NOT PAY-TO-WIN only. That is literally all that I asked for.

You can possibly remove deadly aim for a weaker 15% version of Reroute or buff Deadly aim to also increase Primary/Regular Strike Damage as well (to make up for having no debuffs against armor passives).
Maybe remove/change Fireball to something that does not increase with Strength or Support, like physical damage Overload, or something that helps beat armor passives. % ignoring debuff added onto Fireball.
Changing Energy Parasite cooldown to 3 to help combat heal looping, or even change Fireball to a 0 energy cost attack to mark and lower the healing effects of someone for 4 turns. Opposite of Mark of Blood. Also, sooner or later revert the changes of this update for Brutal Strike and intimidate when everything has been sorted out.
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