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Root, The (All Versions)

 
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4/18/2020 3:13:41   
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The Root
Cell

Location: The Final Lock -> Battle!

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Good

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/8
CHA: 0
LUK: Level*5/8
END: Level*5/2
WIS: 0

Defenses
Melee: 20 * Level/90 + LUK/20
Pierce: 20 * Level/90 + LUK/20
Magic: 20 * Level/90 + LUK/20
Block: 20 * Level/90
Parry: 20 * Level/90
Dodge: 20 * Level/90

Offenses
Crit: LUK/10
Bonus: 5 + Level/5
Boost: 0%

Resistances
Immobility: 300
Shrink: 200

Attack Types
Attack Type 1 - The Root tangles its target in threads for 7 hits of 20% Good damage, amounting to 140% damage; applies 'Squeezed', a stacking Melee Good DoT effect, to target for 20 turns, reapplying each turn;
  • First stack applies a 25% DoT effect. (Pop-up: The Root attempts to trap you in its threads!)
  • Second stack applies a 50% DoT effect. (Pop-up: The threads squeeze tighter!)
  • Third stack applies a 100% DoT effect. (Pop-up: The threads squeeze tighter!)
  • Fourth stack applies a 150% DoT effect. (Pop-up: The threads squeeze tighter!)
  • Fifth stack applies a 200% DoT effect. (Pop-up: The threads squeeze tighter!)
  • Sixth stack and thereafter applies a 250% DoT effect each turn; applies 'Entangled' to target, stunning it for 1 turn each turn. (Pop-up: The threads are making it hard for you to move.)
Attack Type 2 - The Root blasts its target with energy for 17 hits of 15% Energy damage, amounting to 255% damage.
Attack Type 3 - The Root drains its target's energy for 5 hits of 20% Fear damage, amounting to 100% damage; if the previous hit connects, recovers HP equal to the value of the previous hit's damage with the subsequent hit.
Attack Type 4 - The Root drips acid on its target for 3 hits of 50% Good damage, amounting to 150% damage; applies 'Corrosion' (-10 All Resist, +10 Health Resist) to target for 3 turns inclusive.
Attack Type 5 - The Root covers its target in spores for 4 hits of 20% Good damage, amounting to 80% damage; applies 'Blinding Spores' (-50 Bonus) to target for 3 turns.

Other information
  • The 'Squeezed' DoT will automatically be removed from its target after The Root has been hit 10 times. (Pop-ups: The threads loosen. / You are released from the grasp of the threads.)
  • The Root follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 2 -> Attack Type 4 -> Attack Type 2, before using only Attack Type 5 repeatedly.

    < Message edited by Jay -- 2/17/2022 20:57:40 >
  • DF  Post #: 1
    4/18/2020 3:28:48   
    TFS
    Helpful!


    The Root (Easy)
    Cell

    Location: The Final Lock -> Battle! Easy

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Good

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level/4
    DEX: Level/4
    INT: Level/16
    CHA: 0
    LUK: Level/16
    END: Level/4
    WIS: 0

    Defenses
    Melee: 10 * Level/90
    Pierce: 10 * Level/90
    Magic: 10 * Level/90
    Block: 10 * Level/90
    Parry: 10 * Level/90
    Dodge: 10 * Level/90

    Offenses
    Crit: 0
    Bonus: 5 + Level/5
    Boost: 0%

    Resistances
    Immobility: 300
    Shrink: 200

    Attack Types
    Attack Type 1 - The Root (Easy) tangles its target in threads for 7 hits of 20% Good damage, amounting to 140% damage; applies 'Squeezed', a stacking Melee Good DoT effect, to target for 20 turns, reapplying each turn;
    • First stack applies a 25% DoT effect. (Pop-up: The Root attempts to trap you in its threads!)
    • Second stack applies a 50% DoT effect. (Pop-up: The threads squeeze tighter!)
    • Third stack applies a 100% DoT effect. (Pop-up: The threads squeeze tighter!)
    • Fourth stack applies a 150% DoT effect. (Pop-up: The threads squeeze tighter!)
    • Fifth stack applies a 200% DoT effect. (Pop-up: The threads squeeze tighter!)
    • Sixth stack and thereafter applies a 250% DoT effect each turn; applies 'Entangled' to target, stunning it for 1 turn each turn. (Pop-up: The threads are making it hard for you to move.)
    Attack Type 2 - The Root (Easy) blasts its target with energy for 17 hits of 15% Energy damage, amounting to 255% damage.
    Attack Type 3 - The Root (Easy) drains its target's energy for 5 hits of 20% Fear damage, amounting to 100% damage.
    Attack Type 4 - The Root (Easy) drips acid on its target for 3 hits of 50% Good damage, amounting to 150% damage.
    Attack Type 5 - The Root (Easy) covers its target in spores for 4 hits of 20% Good damage, amounting to 80% damage.

    Other information
  • The 'Squeezed' DoT will automatically be removed from its target after The Root (Easy) has been hit 5 times. (Pop-ups: The threads loosen. / You are released from the grasp of the threads.)
  • The Root (Easy) follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 2 -> Attack Type 4 -> Attack Type 2, before using only Attack Type 5 repeatedly.

    < Message edited by Jay -- 2/17/2022 20:57:51 >
  • DF  Post #: 2
    4/18/2020 4:08:18   
    TFS
    Helpful!


    The Root (Extreme)
    Cell

    Location: The Final Lock -> Battle! Extreme

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Good

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/2
    DEX: Level*5/2
    INT: Level*5/8
    CHA: 0
    LUK: Level*5/8
    END: Level*5/2
    WIS: 0

    Defenses
    Melee: 20 * Level/90 + LUK/20
    Pierce: 20 * Level/90 + LUK/20
    Magic: 20 * Level/90 + LUK/20
    Block: 20 * Level/90
    Parry: 20 * Level/90
    Dodge: 20 * Level/90

    Offenses
    Crit: LUK/10
    Bonus: 5 + Level/5
    Boost: 0%

    Resistances
    Immobility: 300
    Shrink: 200

    Attack Types
    Attack Type 1 - The Root (Extreme) douses its target with a cloud of poison for 2 hits of 100% Poison damage, amounting to 200% damage; applies 'Toxic Vapor' (-150* Melee/Pierce/Magic Avoidance, -25% Boost) to target for 4 turns inclusive.
    • The Root (Extreme) will only use this attack type if any of the player's Avoidance or Defense values are greater than The Root (Extreme)'s Bonus less 20.
    Attack Type 2 - The Root (Extreme) tangles its target in threads for 7 hits of 20% Good damage, amounting to 140% damage; applies 'Squeezed', a stacking Melee Good DoT effect, to target for 20 turns, reapplying each turn;
    • First stack applies a 25% DoT effect. (Pop-up: The Root attempts to trap you in its threads!)
    • Second stack applies a 50% DoT effect. (Pop-up: The threads squeeze tighter!)
    • Third stack applies a 100% DoT effect. (Pop-up: The threads squeeze tighter!)
    • Fourth stack applies a 150% DoT effect. (Pop-up: The threads squeeze tighter!)
    • Fifth stack applies a 200% DoT effect. (Pop-up: The threads squeeze tighter!)
    • Sixth stack and thereafter applies a 250% DoT effect each turn; applies 'Entangled' to target, stunning it for 1 turn each turn. (Pop-up: The threads are making it hard for you to move.)
    Attack Type 3 - The Root (Extreme) drips acid on its target for 3 hits of 50% Good damage, amounting to 150% damage; applies 'Corrosion' (-25 All Resist, +50 Health Resist) to target for 3 turns inclusive.
    Attack Type 4 - The Root (Extreme) covers its target in spores for 4 hits of 30% Good damage, amounting to 120% damage; applies 'Blinding Spores' (-75 Bonus) to target for 3 turns.
    Attack Type 5 - The Root (Extreme) drains its target's energy for 5 hits of 30% Fear damage, amounting to 150% damage; if the previous hit connects, recovers HP equal to the value of the previous hit's damage with the subsequent hit.
    Attack Type 6 - The Root (Extreme) blasts its target with energy for 17 hits of 20% Energy damage, amounting to 340% damage.

    Other information
  • The 'Squeezed' DoT will automatically be removed from its target after The Root (Extreme) has been hit by a direct attack, but cannot be removed after subsequent applications. (Pop-ups: The threads loosen. / You are released from the grasp of the threads. / The threads withstand the effects of your followup attacks.)
  • The Root (Extreme) does not follow a traditional rotation;
    • Each skill, listed in order of priority above, has an internal cooldown;

      • Attack Types 1 and 2 have a cooldown of 8 turns.
      • Attack Types 3 and 4 have a cooldown of 6 turns.
      • Attack Type 5 has a cooldown of 4 turns.
      • Attack Type 6 has no cooldown, but resets Attack Type 2's cooldown to 1 turn.

    • Cooldowns tick down before a skill is selected for use by The Root (Extreme).
    • Additionally, if The Root (Extreme) falls below 50% of its max HP, cooldowns will tick down twice prior to a skill's selection.
    • This can result in an unpredictable rotation depending on the use of Attack Type 1 and at what point The Root (Extreme)'s 50% HP threshold is broken.
  • Every attack that misses or glances off of The Root (Extreme) will purge all status effects from it and recover 2% of its max HP. (Pop-up: The Root regenerates.)
  • *Status panel erroneously claims this effect only applies -100 Avoidance to the player.

    < Message edited by Jay -- 2/17/2022 20:58:04 >
  • DF  Post #: 3
    4/18/2020 4:11:49   
    TFS
    Helpful!




    Thanks to
  • Jay for additional attack type information, other information, and corrections.
  • arcanum37 and AstralCodex for corrections.

    < Message edited by Jay -- 9/8/2021 0:23:25 >
  • DF  Post #: 4
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