Ryu Draco
Member
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So Harm damage is one of those things where situations that you need it are perhaps rare, but it is VERY noticeable when you run into one. It's perhaps easier to slip in a Harm Skill or Spell than swap on of a few compression weapons, so I was wondering what the thoughts are on our current options. From what I can tell we currently have: Archmage Research: Spell with 3 options. Choose from a guest with random element damage, damage to MP, and Damage to HP. Void Dragon (Insert variant here): MC Spell/Skill based on choice of STR, DEX, or INT. MC is chance to auto-hit Runic Binding: Overcharged MC Spell/Skill. MC is increased damage. Overcharge is I think both Universal outgoing Damage buff for yourself and Universal incoming Damage debuff on your opponent The VD option seems to be the baseline choice, so I suppose the question is if/when the other choices are preferable?
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