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Old Player Pawn's Place - Ideas

 
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2/12/2021 2:50:43   
Pawn
Member
 

I spend a lot of time searching through the forums for very niche items, but I don't always find them. So I'd thought it would make sense to suggest them instead! As a heads up, I'm way more interested in new ways of fighting battles than pushing any meta. First post so feel free to give feedback on my ideas and how I've presented them! :D

=======

For my first idea I am expanding on the Spiritual Seed status condition. The idea is to enable the player to build up a large Spiritual Seed and then decide when to detonate it. As far as I am aware, no one has puth forth any items involving Spiritual Seed synergy yet, so here's the set!

===Armour===
Name: Cleric of the Tempest
Elemental Resistance Lean: Wind, Light Secondary
Melee-Range-Magic Defenses Lean: Magic Lean, 46/46/55 MRM
Armour Lean: Fully Defensive (see shield)
Armour No. of Attacks: 1
Armour Skill (if any): An SP/MP toggle, only one can be active at a time. At the end of each turn, inflict "Mark of the Tempest" (renamed Spiritual Seed); wind element, power based on hits/attempts, duration of 4 turns. Target gets a +10 resistance. Inflict with VStat/LUK vs. END/LUK.
Armour MC (if any): On any successful attack which is not a spell, skill, or weapon special, the armour consumes the Mark of the Tempest debuff to dead significant additional wind damage based on the power of Mark of the Tempest.
Armour Description/Background: The armour is similar to Angelic Robes and Light Lord's Cleric. The player is floating, suspended by wind currents. The armour consists of gray robes with silver pauldrons, gauntlets, and greaves. The attack animation is a downward smash onto the ground with the weapon; it should look like theres a lot of force to it.

===Weapons===
Name: Destiny's Gale
Weapon Elemental Lean: Wind
Weapon Type: Magic Tome
Weapon Special Attack (if any): 1) Standard Wind spell, 2 hits | 2) Overcharged wind spell, 4 hits | 3) MP quick-cast spell which empowers the next spell this turn to inflict Mark of the Tempest (stacking with armour) | 4) Draw Mana
Weapon Description/Background: A very thick and messy leather book with a large gem on the cover. The bookmark has a small attachment of beads and feathers hanging off of it. Clearly well used, but also well kept. The spells look like gusts of wind sharpen to cut the enemy.

Name: Breeze Breaker
Weapon Elemental Lean: Wind
Weapon Type: Melee/Range 100-proc
Weapon Special Attack (if any): 4 hits, wind damage
Weapon MC (if any): Click the bottom to swap between Melee/Ranged, click the top to perform an SP quick-cast spell which empowers the next spell this turn to inflict Mark of the Tempest (stacking with armour)
Weapon Description/Background: A wooden bo staff with silver caps on both end. The top silver cap also has a string attached to it, adorned with beads and feathers. The attack animation involves the weapon flying on its own: a forward thrust, an upward strike, downward strike, and a final strike as the weapon returns to the player spinning counter-clockwise.

===Shield===
Name: Eye of the Storm
Elemental Resistance Lean: Wind
Melee-Range-Magic Defenses Lean: 13/14/14 MRM
Shield MC (if any): If the armour and Rod of the Tempest weapon (see misc) are equipped, clicking on the shield changes the armour lean to Fully Offensive.
Shield Description/Background: A silver shield in the same style as the armour. A white glowing sigil of the Tempest is visible.

===Misc===
Name: Rod of the Tempest
Elemental Resistance Lean: Wind (0.6)
MC Effects (if any): +20 Mark of the Tempest potency. Clicking on the misc will equip a 0-proc wind melee/ranged/magic weapon.
Description/Background: The rod itself is fairly plain, yet resembles a handle somewhat. The weapon itself is invisible, yet its form (sword/spear/staff) can be seen through engulfing wind currents.

So that's the set! The idea is to rack up a strong spiritual seed through weapon specials and spells, and then swap to a 0-proc wind weapon using the misc to deal a lot of wind burst damage. A couple of notes: First, I don't recall seeing any 100% melee weapons before, and I don't know if there's a reason for that. Second, although in my head this set is wind themed, there is nothing inherently wind about Spiritual seed and so the whole set could become another element, like Ice, to cover the last missing tome element. I haven't thought of any relevant spells I would add, so suggestions are appreciated! The weapons inflict spiritual seed which is rare, and the misc has a neat weapon compression. I was torn between having the misc as I've written, and having the misc be similar to Hero Serum with no upkeep and no buffs. Thoughts?

Lore wise I thought perhaps a sibling/rival to the Sky Bridge Temple? Or perhaps the same temple from another land/universe?

The few numbers I've used were based off recent additions to the game.

Thanks for reading!
Pawn

-Edited with formatting, Rorshach-

< Message edited by Rorshach -- 2/21/2021 5:58:25 >
Post #: 1
2/17/2021 7:05:13   
Pawn
Member
 

===Misc===
Name: Necklace of Northern Water
MC Effects (if any): Clicking it equips the player with a 10% proc water magic fist weapon. (see Hero's Serum, could also function like Mark of Hope as an alternative.)
Description/Background: Inspired by a certain magical martial artist from the northern water tribe, the Necklace of Northern Water has a blue band and a single medallion of swirling tides. The weapon, while equipped, covers the player's hands in a shifting sphere of water. The weapon's special summons a water whip to strike the enemy, 1 hit, magic water damage.

Passed down generation to generation, this necklace belonged to a magical martial artist who could control water! It even contains enough memories to sometimes perform the advanced technique Water Whip! Boomerangs can't begin to compare.





< Message edited by Pawn -- 4/20/2021 12:07:54 >
Post #: 2
4/20/2021 12:08:49   
Pawn
Member
 

===Misc===
Name: Gambler's Two-Faced Coin
MC Effects (if any): +45 LUK; Landing a lucky strike with this item equipped gives the player +1 to one of the MRM resistances until the item is unequipped.
Description/Background: The imagery is pretty simple, just a gold coin with heads on both sides. Maybe there would be an animation of the coin spinning to show that.

Gambling during combat can be dangerous! But only for casuals, as you've got magic on your side! The more lucky your attacks are, the more likely your opponent misses!

< Message edited by Pawn -- 4/10/2022 10:49:41 >
Post #: 3
4/10/2022 10:45:05   
Pawn
Member
 

===Armour===
Name: Devoted Hunter
Elemental Resistance Lean: Earth, no secondary
Melee-Range-Magic Defenses Lean: Neutral Lean
Armour Lean: Fully Offensive
Armour No. of Attacks: 1
Armour MC (if any): For each equipped item that is currently triggering on the enemy ( Peta Dragon Buster, Lohkaista Shard, Randor, etc), the armour adapts its MRM and resistances like the old Protector Armour .
Armour Description/Background: I envision a something like ShadowSlayer or the Morningstar Armour with vials or bottles. There would also be some visual indicator for how many items are triggering. For example, a necklace with 4-5 pendants that start glowing. Another option is a crest on the hand, foot, chest, and stomach.



< Message edited by Pawn -- 4/10/2022 10:46:27 >
Post #: 4
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