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10/24/2020 0:56:35   
Mykszplk
Member
 

Hey guys! So I picked up this game after around 10 years or so and decided to make a new character, as well as finally buy Guardian. I followed the Power Levelling Guide, as well as the FO Mage guide on the wiki, unfortunately the mage guide has rares and seasonals interspersed.

Could someone please help me get my equipment optimized? I'll probably wait til black friday to spend the 3k tokens I have on GGBs. Thank you!

Char page here:
https://guardian.battleon.com/game/flash/charview?temp=87774305
Post #: 1
10/24/2020 5:54:53   
Primate Murder
Member

Welcome back!

Weapons

Energy is a fairly good no-drop element, at least until you get the appropriate Bloodblade/Bloodzerker blade. It might be a good idea to align your Awe special to PWD for a 3% chance of insta-kill.

By far the best spellcasting weapon is Arcane Cutlass of Combustion, giving all your fire spells +28% damage, but it's a UR. Next up are the Blazing Bloodzerker Blade (Rare GGB) and Pyromancer's Bloodblade (coming to the Void in ~2 months), which pay hp for a boost to your weapon attacks and fire spells. Until you can get one of those three weapons, just use Sila's Staff for a damage bonus to your D-Burst spell.

Keep the Kindred sword for water - autohit grants some really nice utility.

Arcane Cutlass of Gales is a wind clone of the Combustion Cutlass. Best wind element weapon, but UR. As a distant second, Kazemai Athame gives an accuracy boost to your wind spells.

Arctic Athame remains the best spellbooster for ice.

Terra Bloodzerker blade gives an hp-costing damage boost to your weapon attacks and earth spells. If you don't have a spare Rare GGB, you can choose between Arcane Troll Club (toggle to increase weapon damage at expense of accuracy) and Mutant King Club (compresses an elelocked earth armor with a skill).

Light has both an Arcane Cutlass and a Bloodblade. If you don't have either a Rare or Ultrarare GGBs, Occult Morningstar Cross compresses a weapon skill that pairs nicely with Vamp's Evolved form.

Blackbones boosts the damage of your D-Burst.


Armors

I would suggest switching your no-drop to insightful armor of Awe - you're not likely to use the armor much anyway, but the qc mana shield can occasionally be useful.

The best mage armors would be Bloodmages - 50% extra spell damage for an hp cost and a compressed spell with a high elecomp. Pyromancer comes to the Void in ~2 months, and Hydromancer, Cryomancer, Dynamancer and Lumenomancer are in UR GGBs. Until you get enough URs, your Torontosaurus, WHEEL, Horo Show, Taladosian and Paladin are powerful f2p alternatives.

For the time being, I suggest using your Vamp no-drop as your wind armor, as Warmaster's Burst already gives you a wind nuke. Alternatively, you can either wait until Grenwog for Tyranochicken Rex Rider or get Grenwog Rider from URs, as both have spell-type wind skills.

Terra Bloodzerker is the best available earth armor, with an hp-costing damage bonus to weapon attacks and a 2x damage elelock toggle. It is a UR, though. If you don't have one to spare, either Mutant King Form (from the Mutant King Club) or Cthonian Count (alt-element vampire) are good enough options.

For your last slot, you can choose between Wizard Robes (nuking), Whispering Raimnet (initiative) or War's Legacy for a skill that follows the element of your weapon.


Shields

Avenger's Bulwark slowly charges up a free EleShield.

Celtic Wheel remains the best option for nuke mages.

Fujin shield has a Dex drive for bonus accuracy.

Pies has a Cha drive to enhance your pets/guests.

Golem Guard remains an ok option for earth.

Scarab Shell has a toggle to lower monster MRM, increasing the accuracy of all your attacks and spells.

Lantern of Souls has a small chance to autoblock any hit.


Spells

For the most part, you're ok here.

As far as pure damage goes, Evolved Vamp + earth weapon does well enough. I would suggest switching Gravity Crush with Sizzler 'Splosion (autohits with a damage penalty) or even Knife to Meat You (qc, 1/battle, comes back at Mogloween).

You'll also want to make a spot for the Summon Poelala spell, as the guest gives a noticable boost to the damage of your magic attacks and spells. Until you can spare a UR, Essence of Carnage (Defiant mode) regenerates your mp based on damage dealt with weapon-based attacks and skills (not spells or spell-type skills!) and slowly gathers charges to boost your next spell.


Pets

As a nuke mage, the Poelala pet is by far the best option available. Like the guest, it does no damage, but boosts the damage of your magicall attacks and spells. Here are a few alternatives if you can't spare a UR:

- Underwyrmling toggles to harm monster sp.

- Kindred's Tranquility gathers charges for your Kindred sword. Even at 0 Cha, you should gain enough to autohit every turn.

- Frost Effigy can Freeze the monster, leaving it vulnerable to Torontosaurus skill and D-Burst.

- Woolzard is a great pet that toggles between making the monster fall Asleep and inflicting earth EleVuln, and can even enhance the effects for an sp cost. Unfortunately, it'll be 3-4 months until it returns to the Void. Until then, Morningstar pet can randomly inflict EleVuln or DefLoss, increasing the damage or accuracy of your attacks.

- Fairy Godmother can restore mp.

- Model 294 toggles to inflict EleVuln - great synergy with D-Burst.


Miscs

Essence Orb remains essential (pun intended) and SFP is still one of the best meta enablers. Either Irt of Osiris or Murderator Gautlet work nicely for damage - though there's no real need to keep both of them.

Rejuvenating Necklace gives mp based on damage dealt.

Goggernaut Helm gives +10 bth to every attack on the field, without the usual /2 for spells.

Grakma Warhorn's Berserk gives a notable damage bonus (not /2 for spells, making it the strongest spell booster), but at the expense of accuracy.

Taladosian Pendant gives +10 mental potence, increasing your chances of inflicting Vamp's qc Mesmerize.

And don't forget to pick up Love Potion at Snugglefest for even more qc control!


Hope the info's useful and don't hesitate to ask if you have any questions!
AQ DF  Post #: 2
10/24/2020 7:18:57   
Mykszplk
Member
 

Thank you so much! When I pull GGBs on Black Friday, if I get any URs, I should buy both poes first, then get the armors next right?

Next, for any rare GGBs, I should spend all of them on Bloodzerker weps, right?

Lastly, I saw the guide on the wiki recommend the advanced variations of the Vamp armors. Could you tell me why? Thanks again!
Post #: 3
10/24/2020 8:58:28   
Mykszplk
Member
 

Also, when Keyote comes around, should I drop Kindred wep and wheel armor for Blade of the Briar?
Post #: 4
10/24/2020 11:39:50   
Primate Murder
Member

The Poes are a generic upgrade, increasing your damage all across the board. Unless you need a nuke for a specific element, the pet and guest are your first priority.

Regarding the bloodblades... It depends on how soon you're planning to get those bloodmage armors.

- Dynamancer / Voltaic are the best energy weapons available,

- Terrazerker Blade has the damage of the Troll Club without the accuracy loss,

- Fire, water, ice and light have strong spell-boosting weapons that have greater synergy with Bloodmages. In the long run, these Bloodblades/Bloodzerker blades will be moved out of active inventory - so it's up to you if you're willing to spend a Rare GGB on them.

Elemental vampire variants offer a great amount of compression - in just 3 slots (+no-drop Vamp) you'll cover every element except fire. Since Evolved form does not require stun-locks and deals fairly high damage for a reasonably low cost (~20% mp of a spell + sp equivalent), they are incredibly easy to use. That said, they deal noticably less damage than a dedicated elecomped nuke.

Blade of Briar is exceptional for its synergy with damage-boosting armors, most notably - the Bloodzerkers. If you're not planning on getting any of them, it's actually much weaker than the WHEEL skill. While the Blade has some synergy with Psionic Vampire's Evolved Form and Drink passive, I wouldn't really recommend loosing both the Taladosian nuke and an autohit weapon for this set-up.
AQ DF  Post #: 5
10/25/2020 5:04:12   
Mykszplk
Member
 

Thank you again! Lastly, why do peoplr still run Torontosaurus vs War's Legacy when they also run DBurst already. Isnt it redundant? I also have human fisher from a long while back, does it deserve an armor slot or has it been power creeped as well?
Post #: 6
10/25/2020 8:29:58   
Primate Murder
Member

Unless you're using D-Burst with Wizard Robes or Bloodmage, Torontosaurus and War's Legacy skills simply deal more damage. You can use D-Burst for farming and the armor nuke for warring/bosses.

Honestly, Human Fisher is just a weaker version of the Quenching Bloodzerker armor. It's also weaker than your WHEEL. Don't get me wrong - it's not a bad armor, it just doesn't stand out compared to the available alternatives.
AQ DF  Post #: 7
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