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Legion Doom Bringer

 
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11/19/2020 15:30:00   
Macho Man
Member

quote:

Legion Doom Bringer

Melee/Magic Darkness/Ice Swords (separate weapons, no element toggle). MC is same as the other Doom Blade, if facing an Undead/Zombie foe, the weapon triggers to deal *(MobWeaknessResist/WeaponElementResist) damage. So if the mob has 150 Light but 50 Darkness, you'll deal *(150/50 = 3) damage, essentially seeking but with a bit of flavour. Caveat is this does not work on mobs with <= 0% to the weapon's element, since /0 be bad. Can click the handle to swap Melee/Magic.

Level 29 59 83 103 123 143
Type Z Z Z Z Z Z
PowLvl 54 73 93 113 133 153

Base 9 10 12 13 15 16
Rand 18 22 23 27 29 32
BtH 7 9 12 14 17 19

MCPrice 693 1441 2321 3289 4477 5940
MCSell Z Z Z Z Z Z


quote:

Doom Knight Blade

«0% proc Melee Darkness sword. Can swap between Melee and Magic damage. Mastercraft; deals increased damage against Undead.»


Also see Doom Knight Shield.

Location: Given automatically to players who purchase the 12,000 Z-Token package. The version of the shield is based on the level of the character. Buying the package also gives access to the Doom Knight Arms shop.
Player 0-59 60-79 80-99 100-119 120-139 140+
Weapon 50 70 90 110 130 150
PowLvl 54 MC 73 MC 93 MC 113 MC 133 MC 153 MC

Price 369 2879 23108 186205 1501143 12102583
Sell 184 1439 11554 93102 750571 6051291
Type: Melee (Or Magic; See Effect)
Element: Darkness
Damage 9-27 10-32 12-35 13-40 15-44 16-48
BTH 7 9 12 14 17 19
SPECIAL
None

EFFECT
Deals *1.09 damage for not having a special.
Click the blade to swap between Melee* and Magic** damage.
Triggers on Undead enemies to deal *WeakestElementResist/DarknessResist damage. So if the enemy has 150% Light resist and 50% Darkness resist, then you'll deal *150/50 damage, or triple damage. If the monster has <0 resistance, then the weapon has you deal negative damage. You're dealing negative damage against a negative resistance, so you end up doing positive damage. Also deals *1.1 damage while triggered.


Does LDB also get the 10% trigger against undead? And if this is the case, does this mean that the token package set isn't needed for me (considering that I don't need the shield?). Also when it says <=0% does it just mean =0% because a negative resistance will just cancel itself out like how the original DKB infosub said?
AQ DF MQ AQW Epic  Post #: 1
11/19/2020 17:38:14   
joac1144
Member

The Legion Doom Bringers do not get the +10% damage.

The "<=0% res" thing just means that you will deal 0 damage if you use the Ice Doom Bringer on a monster with 0% or less Ice resistance. Same goes for the Darkness Doom Bringer on monsters with <=0% Darkness res.
However, the original Doom Knight Blade does work on monsters with negative Darkness resistance (although it does not work on 0%).
AQ  Post #: 2
11/19/2020 17:53:38   
RobynJoanne
Member
 

Do package items get a boost? I have always thought that they should be mathematically equal to in-game items, except they often have more unique art or effects. The original Doom Knight Blade seems to be a strictly superior version of the Legion Doom Bringers.
Post #: 3
11/19/2020 18:00:51   
joac1144
Member

Package items are balanced equally to normal items. However, the Doom Knight Blade has an extra trigger effect dye to being old probably. If it was rare and were to return, it would be updated to modern standards and be identical to the Legion Doom Bringers.
AQ  Post #: 4
11/19/2020 18:58:57   
Macho Man
Member

Thanks for the info Joac. The thing is that the doom knight armaments are not rare, you can get them right now. I guess having ele-seek +10% is a bit OP but I'll ask the staff about it. One of them should get changed.
AQ DF MQ AQW Epic  Post #: 5
11/19/2020 19:01:12   
joac1144
Member

They are going to update the package on, removing the extra damage.

Edit: if you tell the staff about it, that is.
AQ  Post #: 6
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